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Do you own this game? Write a review and let others know how you like it.
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May 5th, 2001, 03:49 AM
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Private
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Join Date: Apr 2001
Location: san antonio, tx, usa
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Re: Suggestions for the Future of Air Command
I agree that these options should be "optional". It only makes for a better game, since you can make the game personalized to how you want to play. I never have the doppler effects on, nor the grid sweep. I just wish we could hear from Joe and Shrapnel (with regards to the manual) just so that I would know that they are actually reading our opinions and concerns.
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May 5th, 2001, 09:22 PM
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Private
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Join Date: Apr 2001
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Re: Suggestions for the Future of Air Command
Well, even if NO ONE IS LISTENING, we at least have some place to vent our frustrations. Sigh ...
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May 5th, 2001, 09:59 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: Suggestions for the Future of Air Command
Well I don't know what Joe plans with the future of the game since it his game. One thing to keep in mind is this game is done specifically to be a fun ATC sim that sets it apart from more hard core efforts.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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May 6th, 2001, 12:59 AM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
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Re: Suggestions for the Future of Air Command
Yep, I agree on makeing anything as options...
I accept/like  this ATC type as being fun over a hard-core type...anyone ever taken the ATC test? Fun is much better 
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May 6th, 2001, 03:25 PM
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Private
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Join Date: Jan 2001
Location: Jacksonville Fl
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Re: Suggestions for the Future of Air Command
Speaking of the ATC testing...
only two words...
Bartlesville Bloodbath
(just think kobiashi maru)
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May 7th, 2001, 12:26 PM
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Private
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Join Date: Dec 2000
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Re: Suggestions for the Future of Air Command
We're listening and paying attention- it is feedback like this that helps us the most in planning the next Version.
Thanks everyone for their great input!
-Joe
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May 7th, 2001, 04:52 PM
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Private
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Join Date: Apr 2001
Location: san antonio, tx, usa
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Re: Suggestions for the Future of Air Command
Hey Joe. Great to hear from you. It's great that you guys are listening to your consumers. If I could take a little of your time, I was wondering if you could give us a hint as to when a new Version will be out (are you working on it yet?) and what it might include? Also, are you considering this Version to be a free update, or will it be a "Air Command 2" that we would have to purchase? Thanks again for making a fun game.
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April 21st, 2010, 12:27 AM
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Private
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Join Date: Aug 2009
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Re: Suggestions for the Future of Air Command
I'll add another I forgot...
5) When you clear someone for takeoff, they are already cleared to climb to 10k on the VOR. Why not allow you, as the controller, to also set their immediate course and alt when you clear them to roll?
You should click on them for takeoff, and it should default to 10k and their exit VOR (or 1K and their destination airport). You should be able to put in a VOR, heading and altitude now and then hit execute, which puts them into takeoff and has them follow the orders you gave them.
This way, I don't have to worry about launching a plane under a whole lot of other planes and having to catch him off the end of the runway to give him further instructions. I can hold him at low altitudes and run him out a bit before lifting him.
That would be much better.
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