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May 5th, 2001, 09:22 PM
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Private
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Join Date: Apr 2001
Posts: 42
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Thanked 14 Times in 1 Post
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Re: Suggestions for the Future of Air Command
Well, even if NO ONE IS LISTENING, we at least have some place to vent our frustrations. Sigh ...
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May 5th, 2001, 09:59 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Suggestions for the Future of Air Command
Well I don't know what Joe plans with the future of the game since it his game. One thing to keep in mind is this game is done specifically to be a fun ATC sim that sets it apart from more hard core efforts.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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May 6th, 2001, 12:59 AM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
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Re: Suggestions for the Future of Air Command
Yep, I agree on makeing anything as options...
I accept/like  this ATC type as being fun over a hard-core type...anyone ever taken the ATC test? Fun is much better 
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May 6th, 2001, 03:25 PM
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Private
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Join Date: Jan 2001
Location: Jacksonville Fl
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Re: Suggestions for the Future of Air Command
Speaking of the ATC testing...
only two words...
Bartlesville Bloodbath
(just think kobiashi maru)
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May 7th, 2001, 12:26 PM
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Private
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Join Date: Dec 2000
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Re: Suggestions for the Future of Air Command
We're listening and paying attention- it is feedback like this that helps us the most in planning the next Version.
Thanks everyone for their great input!
-Joe
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May 7th, 2001, 04:52 PM
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Private
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Join Date: Apr 2001
Location: san antonio, tx, usa
Posts: 29
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Re: Suggestions for the Future of Air Command
Hey Joe. Great to hear from you. It's great that you guys are listening to your consumers. If I could take a little of your time, I was wondering if you could give us a hint as to when a new Version will be out (are you working on it yet?) and what it might include? Also, are you considering this Version to be a free update, or will it be a "Air Command 2" that we would have to purchase? Thanks again for making a fun game.
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May 7th, 2001, 08:24 PM
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Private
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Join Date: May 2001
Location: Hialeah, FL, USA
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Re: Suggestions for the Future of Air Command
Drunkard....In regards to your inquiry about ATC Simulator by Aerosoft, my friend has it and I got a chance to play. It is almost an exact replica of a real control tower. The voice recognition option is cute. To tell you the truth, it was little to real for me. I could understand why real controllers would take up chain smoking! Very nerve racking. I much prefer Air Command (AC3 RULEZ!), but if your into realism, I don't think you would be disappointed.
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April 21st, 2010, 12:27 AM
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Private
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Join Date: Aug 2009
Posts: 41
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Re: Suggestions for the Future of Air Command
I'll add another I forgot...
5) When you clear someone for takeoff, they are already cleared to climb to 10k on the VOR. Why not allow you, as the controller, to also set their immediate course and alt when you clear them to roll?
You should click on them for takeoff, and it should default to 10k and their exit VOR (or 1K and their destination airport). You should be able to put in a VOR, heading and altitude now and then hit execute, which puts them into takeoff and has them follow the orders you gave them.
This way, I don't have to worry about launching a plane under a whole lot of other planes and having to catch him off the end of the runway to give him further instructions. I can hold him at low altitudes and run him out a bit before lifting him.
That would be much better.
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April 24th, 2010, 12:18 PM
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Private
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Join Date: Aug 2009
Posts: 41
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Thanked 16 Times in 3 Posts
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Re: Suggestions for the Future of Air Command
6) At the end of the game, show your points details. It only makes sense - if I really suck a score, I'd like to know why. I can only tell if I get on the top ten, which is rather a catch-22.
You should have room on that end splash-screen.
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