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April 2nd, 2001, 12:02 PM
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Colonel
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Join Date: Jan 2001
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Re: New SE4 Race: the Pyrochette Empire
quote: Originally posted by Master Belisarius:
About to include minesweepers in attack ships... I have mixed feelings.
I would have not problems to include them in big ships, like Dreadnought, Battle Ships and Battle Cruisers.
But in more small ships (like Destroyers and Light Cruisers), in my opinion, it would make the ships weak.
The problem is that do not exist good options to indicate the AI, that need to use a component, in ships with a determined size.
[This message has been edited by Master Belisarius (edited 01 April 2001).]
If you put a component at the end of your design list and increase the major component numbers per space to a certain limit you can be rather sure that this component will only be used in larger ships. You will have to do try and error method but it's possible.
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April 2nd, 2001, 03:29 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
quote: Originally posted by Q:
If you put a component at the end of your design list and increase the major component numbers per space to a certain limit you can be rather sure that this component will only be used in larger ships. You will have to do try and error method but it's possible.
Yea... I'm doing it! 
BTW, can you send me a *.gam file of the game that you're playing? My e-mail is: jlperyr@adinet.com.uy
Thanks!
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April 3rd, 2001, 06:38 AM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
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Re: New SE4 Race: the Pyrochette Empire
OW!!! I opened the image of the race and fell out of my chair, waaaaaaa!  Sweet race set, verry nice
__________________
What? Why? he really did it? Who Knew? -me 20 min ago
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April 5th, 2001, 06:17 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: New SE4 Race: the Pyrochette Empire
I added the race to my quick start menu and tried to play as them but an error kept coming up in the AI generel. then I tried to play against them in a normal game but i had the same problem every time it was there turn it said there was a missing field in the AI general. all the fields from demeanor on down were said to be missing. What is wrong?
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April 5th, 2001, 12:34 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: New SE4 Race: the Pyrochette Empire
I've also had a problem with thier AI files.
If manually load them in a normal game using one of the empire files they are fine, but if they are selected randomly it goes nuts.
The errors mad it look as if something is off from "Herold" on down.
Otherwise theyt have been doing great, pretty much holding 2nd place in every game I've played recently.
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April 5th, 2001, 02:51 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
Hey guys, but with the current SE4 Version, the Pyrochette only can be used ok with the *.emp files... Sorrrrrrrrrry.
The problem is that exist a bug in the random generator, when into the general.txt file, exist values lesser than 100.
Also, the Pyrochette spend a lot of points in the Intelligence racial trait. Then, if you're playing a game with all the tech from the start, the Pyrochette will be in disadvantage... for this I did the *.emp files to play games with all the tech.
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April 5th, 2001, 07:21 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New SE4 Race: the Pyrochette Empire
I liked the original race portrait, myself. This one look a bit bizarre with the 'double' face. The squid-faced one for the original was quite good and the only one of it's 'type' that I've seen so far. Where can I get that original portrait? 
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