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December 28th, 2000, 02:25 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Another pair of bugs from the beta-testers (us players)
high damage resistance colonization component? 
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December 28th, 2000, 02:34 AM
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Corporal
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Join Date: Nov 2000
Location: Michigan
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Re: Another pair of bugs from the beta-testers (us players)
No, but apparently the multiple struts from the numerous satellite bays were able to hold her together.
Jonathan
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December 28th, 2000, 04:19 AM
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Private
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Join Date: Dec 2000
Location: China
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Re: Another pair of bugs from the beta-testers (us players)
No random events? I've seen twice this ion storm thing that destroys entire systems. The 2nd time I saw it it destroyed my home system leaving me with a bunch of unconnected mining colonies and I lost the game. I now turn events off....
The only events I haven't seen is a good event.
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December 28th, 2000, 05:15 PM
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Major
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Location: Northern Virginia, USA
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Re: Another pair of bugs from the beta-testers (us players)
Puke: sorry to hear about the ion storm in your home system. That would TRULY suck...
As for shields blocking ion storm damage - I thought shields only worked during combat; hence the fact that mines, warp points, etc. ignore shields when applying damage to the ship.
Organic armor might do the trick... but not for restoring movement.
Just a question - you don't have "simultaneous turn" on, do you? Maybe it's another one of THOSE bugs?
Long live the Moebius Consortium!
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December 28th, 2000, 05:59 PM
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Private
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Join Date: Dec 2000
Location: Atlanta, GA, USA
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Re: Another pair of bugs from the beta-testers (us players)
I had the report of storm damage and found none but the ship was well shielded. As to random events, I've had lots and none ever good, Has anyone had a star explode?
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Mac
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December 28th, 2000, 07:05 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Another pair of bugs from the beta-testers (us players)
I've had a report of a star about to explode, but I won the game before it was due to go off.
Also, if you look through the random events file there are no good events. Not a single one. I think this was supposed to balance out the fact that there are no bad racial traits.
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December 28th, 2000, 07:11 PM
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Sergeant
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Location: Texas
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Re: Another pair of bugs from the beta-testers (us players)
A little off the posted topic but similiar to the thread talk - How the heck do you stop a planet from rioting after they already start? I've heard putting a ship in orbit, but I tried this w/a lt cruiser and it didn't work.
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