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December 22nd, 2000, 07:42 AM
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Private
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Join Date: Dec 2000
Location: China
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Re: AI is BETTER??
Great!! can't wait til works over and even though it's friday night I guess I'll skip the bars and clubs to once again lead my puke empire.
if the AI still wont put up a fight though, I guess I'll just go make shipsets and wait for MM to get back from their vacation.
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December 22nd, 2000, 11:55 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI is BETTER??
What forces were so weak? Earth Alliance?
Anyway, sometimes the AI has just bad luck. If there is no good planet for them they will sometimes choke themselfs with their production, never getting to the point of building fighters. I have seen this in my privat playtesting.
You should make sure you
1.) play with research and not all tech available from start-up. The AI will use the tech but will also build lot of (wasted) research facilities.
2.) Play the battles in strategic mode. Imagine the AI as a player that runs his empire with a script. It's not a problem to beat him if you manually work around his script (missiles hit and run) but if you try to beat him with your own script, it becomes that much harder.
quote: Originally posted by The Puke Empire:
Installed 1.19 and Mephisto's mod Lastnight and started a game with the B5 shipset. The AI behaved so much WORSE!! I only played one 1.11 game before 1.19 patch and in that game I was defeated by an AI around turn 50 who sent a feelt of 12 light crusiers (I had a 11 destoyers and frigates fleet).
The only wierd thing I Had with that game was that the AI actually had a light carrier accompanying that 12 lt. cruiser fleet but during the entire course of the war, it didn't have even one single fighter in it.
Now with 1.19, I expect some even stronger forces... I ended up encountering nothing but ships in pairs... that is, I have not even seen an ai fleet with more than 2 ships in it now that I own half the galaxy... am I doing something wrong??? how could this be fun? I just got the game Last week as a gift so I really hope there is something I didn't set up right! plase help!
ps I started both games at the hardest AI setting with no AI advantages.
Pss, Another evidence of a really BAD AI: the first race I had destroyed in my 2nd game, I destroyed em with merely 2 frigates armed with missiles.. I ended up destroying all of the enemy frigates, sats, destroyers and weapon platforms by a simple hit and run tactic. Because of the entire enemy empire, they don't even have one missile launcher.. (and the fact that their ships were slower than mine made the job so much easier, and boring).
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 22nd, 2000, 12:26 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI is BETTER??
By the way, the AI *should* be better. It does seem to have a problem when many enemy empires are present. In a test game I surrendered all empires to one (the Phong). After this "my" AI went straight into offensive (with over 20 sips) and rushed through 2 systems, was not stopped by a minefield and destroyed every enemy colony within reach AFAP. I could not have pressed the attack more. If the AI puts up this fight to me, I'm in seriuos trouble.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 22nd, 2000, 01:01 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: AI is BETTER??
quote: 1.) play with research and not all tech available from start-up. The AI will use the tech but will also build lot of (wasted) research facilities.
I think that this issue should have been fixed with 1.19 patch. Haven't tried it yet though (I always play with the low starting research).
Btw. AI is not harder. It is a MANIAC. More aggressive, huge fleets that really strike, he explores your weak points in defense and uses them. I am currently in war with empire that is 1st on the score list (I am 4th). I have about 4-5 warp points that border his empire. So far he has tried to just storm in, then he tried to get through the black hole, establish a resupply base and then moved 4 carriers in orbit there filling them with fighters (thanks Mephisto  ). When that didn't work he now tries to storm my weakest system (and maybe most important one, I have 1 huge colony and lots of research facilities there). So far I have reached about 100 turns and I am constantly on defense. This is a:
-250 system mid-life galaxy
-20 AI players on difficult setting, NO bonus
-Low research at start and high research cost
Also a note, I have very stable partnership and brotherly relation with Ukra-tal. That guy is in war with his 2 neighboring nations, so I have no treaties with them. So far I have noticed that Ai now is much more consistent in politics and making treaties, and won't rush into partnership in 5 turns like before.
Now this is the most interesting game so far for me. 
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December 22nd, 2000, 04:30 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: AI is BETTER??
I started a new game after loading the patch (my 1.11 game had reached a point where I had partnerships with the 2nd place player, I'd completely destroyed the AI that started in my home system, and I was on my way to developing ringworld/sphereworld parts). Anyway, in the 1.19 game, I started in the same system as the Terrans, and another AI is on the other side of one of my warp points (as I discovered when they came through the warp point and blew up my colony ship). And the Terrans are definitely aggressive - they attacked one of my homeworlds once a turn for two or three turns straight (about time they kept up an attack...). I'm trying to defend myself with escorts, DUC 1's and CSM 1's when my enemies have destroyers and frigates with CSM 2 or 3 and various beam weapons. Fortunately, some CSM weapon platforms have been saving my planets.
I just wish I had more time to play...
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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December 22nd, 2000, 04:39 PM
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Major
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Re: AI is BETTER??
One more point - after reading this thread and a few others, I think we've fallen into the "be careful what you wish for" trap... MM has done a pretty good job of fixing the AI. It's not perfect, but neither am I...
Long live the Moebius Consortium (I hope)!
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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December 23rd, 2000, 05:54 AM
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Major
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Join Date: Aug 2000
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Re: AI is BETTER??
"Installed 1.19 and Mephisto's mod Lastnight..."
Well, the mod could have caused the trouble, and some of the empires are designed to be less aggressive.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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