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August 14th, 2000, 05:11 PM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: Presumed hostile
I'd like to clarify a couple of things about "meeting engagements". Here are the possible scenarios for those "I didn't really want to fight but the computer made me" situations.
1) A ship has a move order which causes it to attempt to pass through a space (sector) occupied by a non-allied ship, planet, etc.
In this case, you will be prompted as to whether you want to enter the space, or not. If you do, YOU ARE GOING INTO COMBAT. There is no other valid reason for going that close to a non-allied ship, and you have no business orbiting a non-allied planet. It's just part of the game, and in it's own way, it does make sense. You don't have to co-occupy a space to communicate. And yes, it's irritating when someone is blocking a warp point... but then you have a decision to make... right?
2) You jump through a warp point and there's something on the other side. This one bothers me 'cause the only option is "Strategic or Tactical". In SE III you had the option to back out. I liked that, especially when I was doing something like "innocently" sending a transport or some such through and some energetic "enemy" scout was moving in from the other side. I hate losing colony ships that way. On the other hand, I can FULLY understand why it would be the case that you could not abort a jump through a warp point. The only option in this case is to run like hell and hope that the other guy is slow enough for you to evade.
This brings up another point... it really would be nice to be able to run off of a map edge and just get the hell out instead of being trapped in the corner.
In any case, I thought that this issue was worth clarifying. You enter someone elses personal space, prepare to fight.
John
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August 30th, 2006, 05:07 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Presumed hostile
Bump.
Ok, I'm just being silly here...but as the release of SEV nears, I wanted to see what was being discussed...six years ago or so in relation to SE IV.
!
Discuss.

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August 30th, 2006, 05:30 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Presumed hostile
Holey moley.
This is the largest thread necromancy I think I have seen yet.
__________________
Caduceus
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August 30th, 2006, 05:43 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Presumed hostile
He'd be happy to know that there's no more corners in combat for SE:V. 
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August 30th, 2006, 05:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Presumed hostile
You could also avoid deadly combat by setting your explorer ships to "Don't Get Hurt" and if there quick enough they won't actually get involved in combat.
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August 30th, 2006, 06:17 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Presumed hostile
Does that mean you can disengage/retreat in combat by running away and achieving some distance?
__________________
Slick.
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