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April 1st, 2001, 07:55 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Can you experienced modders please help me?
I put the new techs at the end of the file, then i started removing them one by one and loading the game. eventually i found the tech that wouldn't work it was "any planet colonization" from the old VernMod1. i put the rest back in and they all seem to work fine. thanks for everyones help. I wonder why that tech wouldn't work it could have been usefull!
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April 1st, 2001, 10:03 PM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Can you experienced modders please help me?
I've actually run into that problem, I had a multi-environment tech that has as prereqs the three basic conlonization techs. For some reason the game engine does not seem to like that. I've emailed Aaron about it and sent in my new tech, and he said he would take a look at it. I get problems with colony modules that colonize any planet even if they depend only on the three colonization techs. Go figure. Well hopefully Aaron will figure out why.
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April 1st, 2001, 11:46 PM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
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Re: Can you experienced modders please help me?
I agree with JC173, I had made a multi-planet pod which worked prior to the latest mod, after installing 1.30 it no longer works. You can col any planet with any pod, eg Gas planet with a Rock pod.
I have found that adding any new stuff should be at the end of the file, as it cause real problem with any game that is under way.
Also any game which is under way you can not research any new tech fields as it does not show them. You also have to get the AI to research them as well, I have no idea how to do this!
I have found it a lot better to just build new components and link them to a higher tech, you can increase the levels OK!, and maybe even to a couple of tecg fields as well.
Hope that helps!
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April 2nd, 2001, 12:56 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Can you experienced modders please help me?
quote: You also have to get the AI to research them as well, I have no idea how to do this!
Take a look at se4\ai\Default_AI_Research.txt or se4\pictures\races\<race>\<race>_AI_research.txt. Each entry in this file let s you specify a tech area and the minimum level to which the AI should research.
You will need to add your custom tech area to every custom AI research file as well as to the default one.
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April 2nd, 2001, 03:58 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Can you experienced modders please help me?
Actually I found a universal colony tech in a different mod and incorporated it into my tech tree and it seems to work fine, even in Version 1.30. if you guys want it i will upload it here for you.
And yes i had to start a new game to use the new techs which really stinks when your as far along in a game as i was. Maybe MM could somehow change things to have new features or mods automatically added into a curent game, but that is probably impossible. oh well.
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April 2nd, 2001, 10:50 PM
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Private
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Join Date: Mar 2001
Location: Portland, OR, USA
Posts: 38
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Re: Can you experienced modders please help me?
This is the Multi-Enviro Colony Module that I have been using for a while now. It works well, and the AI uses it also.
Name := Multi - Enviro Colony
Description := Materials needed to start a colony upon any type of planet.
Pic Num := 109
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 5004
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Gas Giant Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Rock Planet Colonization
Tech Level Req 2 := 1
Tech Area Req 3 := Ice Planet Colonization
Tech Level Req 3 := 1
Number of Abilities := 4
Ability 1 Type := Colonize Planet - Rock
Ability 1 Descr := Can colonize a rock based planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Gas
Ability 2 Descr := Can colonize a gas giant planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Colonize Planet - Ice
Ability 3 Descr := Can colonize an ice based planet.
Ability 3 Val 1 :=
Ability 3 Val 2 :=
Ability 4 Type := Cargo Storage
Ability 4 Descr := Provides 20kT worth of cargo space.
Ability 4 Val 1 := 20
Ability 4 Val 2 := 0
Weapon Type := None
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April 3rd, 2001, 03:57 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Can you experienced modders please help me?
Once thing you need to be careful of is FAMILY NUMBERS. If you create new tech areas you have to create new family numbers. I have a list of current family numbers in an Excel spreadsheet, but, unfortunately, that is at work right now. I will get on it tomorrow.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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