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October 9th, 2000, 05:00 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: And The AI is ???
quote: Originally posted by Taqwus:
[0.56]
The points on Time were basically wasted, as the two weapons granted seem rather broken -- they usually *repair* the enemy ship (They won't repair destroyed components, but the total damage taken drops almost to nothing...), so for instance 4 CAs with a speed advantage and loaded to the gills with Time weapons will NOT kill an unarmed colony ship. They may immobilize it, but they won't kill it apparently... so that was quite a few points that were misspent. Oops.
That's strange. I haven't had that problem at all. Playing a game right now with Time weapons, and they're awesome, totally devastating the opponents. (Plus, by this point, I've out-researched my opponents to death. I just simulated 3 of my LCs each armed with 6 Large-Mount Time Distortion Burst V, Sensors II, 3 Armor III, and +1 engines against 18 of my opponents' best destroyers armed with pitiful Antiproton Beam III, and I win every time, even in strategic mode.) Maybe you have your fleet strategy set to not hurt colony ships and you're doing strategic combat??
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Give me a scenario editor, or give me death! Pretty please???
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October 9th, 2000, 05:49 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: And The AI is ???
I have also not had any problems with Time Distortion tech. It is also one of my favs. Set that sucker up with Chrystaline and it kicks ***. Skip armor and 4x damage to shields along with chrystaline armor. I have never had problems with it. Even solo time tech is superb.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 9th, 2000, 07:38 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: And The AI is ???
Did some more checking. One of the two Time weapons seemed to operate normally, but the other one (the one with longer range that fires every turn, IIRC) did the repair work. I usually placed 'em in that order, and the second one usually undid whatever damage the first one managed. Odd. In
That's in tactical, full manual control, as well as in strategic w/ Optimal Firing Range set. And my ships never ignore noncombatants. ;-)
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 13th, 2000, 01:48 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: And The AI is ???
There was bug that had some weapons repair your target. It's been fixed.
Rambie
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October 13th, 2000, 04:21 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: And The AI is ???
"Private, for the Last time, stop bLasting our enemies with the Temporal Regression Field! I know you like to watch the smoke suck back into their hull breaches, but it makes it hard to win the battle!"
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