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October 10th, 2000, 11:23 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: SE3 vs SE4, yes, some things got fubar
Dog,
Wait for next demo things like this get fixed big time.
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Seawolf on the prowl
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Seawolf on the prowl
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October 12th, 2000, 02:24 AM
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Major
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Join Date: Aug 2000
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Re: SE3 vs SE4, yes, some things got fubar
Actually, the galactic map does change colors, but it doesnt fill in the circle as it used to
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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October 12th, 2000, 08:06 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: SE3 vs SE4, yes, some things got fubar
The reason that bases don't really play much of a role is because SY components are so puny. Even the high-tech ones.
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October 12th, 2000, 06:00 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE3 vs SE4, yes, some things got fubar
Yeah, spending several years to build a battlestation is ridiculous; it didn't take that long in SE3. Maybe a starbase would, but not a BS when you have Yard III. Also, I never found defense stations to be worth the effort in SE3. They take forever to build, take almost as long to upgrade, are expensive to maintain, and can usually stand up to only a few ships each (cruisers for BS, dreads for SB). I just used mines with a station to build them, another to store them, and several ships to ferry them to the warp points.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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October 12th, 2000, 06:43 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: SE3 vs SE4, yes, some things got fubar
Noble,
In SE4 the time need to build stuff is based upon the total number of "supplies" needed to build a ship or base. Each class of Shipyard can only use a certain number supplies per turn. As you advacne in tech level the amount used per turn increases which decreases building time.
SO you need to determine if you really want all those items on a ship or base or do you want to build a ship faster.
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Seawolf on the prowl
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Seawolf on the prowl
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