.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 25th, 2000, 07:59 PM

Jeb Jeb is offline
Private
 
Join Date: Aug 2000
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
Jeb is on a distinguished road
Default Re: Ground Combat

I have a question about the ground combat engine that's currently in the game. Are ground cannons the only weapons useable by ground troops, or can they use any small weapon? I haven't gotten far enough in my game yet to test this out myself.
Reply With Quote
  #2  
Old October 25th, 2000, 08:53 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Ground Combat

You can use any small weapon.
Reply With Quote
  #3  
Old October 26th, 2000, 02:24 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Ground Combat

Tactical ground combat would be nice. However I'd rather see an improvement to Strategic combat first. Improve the eye candy for strategic combat. Seeing a bunch of colored pixels flashing around on the screen for a couple of seconds is very disappointing considering all the work that went into building ships and getting them to the battle. The enjoyment of PBEM play would be greatly enhanced by more detail during strategic combat resolution.

Elmo

[This message has been edited by Elmo (edited 26 October 2000).]
Reply With Quote
  #4  
Old November 14th, 2000, 10:25 AM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Ground Combat

I strongly welcome a more detailed ground combat system, even a simple reply of space ship combat with the only change of the units involved.
Howewer I would be much more iterested in a system that would add more tactical and strategic options.I agree with all the suggestions from Tampa-gamer, I only suggest the following changes:
-allow fighters to directly join ground combat.
-treat support from space ships like "off-board artillery".This fire would eventually strike squares on tactical ground map, not individual enemy units, and I would introduce even a drifting possibility to simulate targetting difficulty on planet surface.
There is some minor drawback in this system:
1) In a ground combat may be involved hundreds of units.
2) What happen if after a complete 30 turns combat neither side have completely annihilated the other ?
Concerning the options suggested by Mark Pavlou I agree that ground combat have to be held after space combat and with the suggested placements of units.
I think that generating terrain with bonuses will add too much complexity and I prefer the simpler solution of Tampa-gamer.
The idea of planetary facilities involved in ground combat is very interesting but in the case of huge planet you simply can't place 25 facilities on the ground map.
If we want to allow this option I would suggest to divide the planetary surface in "key areas" (continents?), let say 8 for huge planet and only 1 for tiny planets, and allow to place a maximum of 3 or 4 facilities in each areas.After ground combat the original owner of the planet will only have the benefits of all undestroyed facilities in uncontested key areas.
In this manner we could even allow grounds combats Lasts for more than a space turn, with units of both sides on the same planet at the end of the ground combat step. The big drawback is that every planetary attack would be eventually divided in 1-8 separated grounds combats every turn.
Reply With Quote
  #5  
Old November 14th, 2000, 10:39 AM

Danny Danny is offline
Corporal
 
Join Date: Nov 2000
Location: Edmonton Alberta Canada
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Danny is on a distinguished road
Default Re: Ground Combat

I think it would be nice, but there are other things more pressing. Plus I rarely use troops.

------------------
I AM Canadian.
__________________
I AM Canadian.
Reply With Quote
  #6  
Old November 14th, 2000, 11:21 AM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Ground Combat

Another suggestion to develop the idea of ground combat with "key areas" would be to allow the invading player to freely build in uncontested areas a "beachead facility".
In the area with this facility units can be repaired/refuelled/rearmed at the beginning of each ground combat phase.
The "beachead facility have a stockpile of supply a part of wich is consumed at each ground combat phase. Space ships in orbit around the planet can replenish this stockpile transferring supply.
For the planet original owner each undestroyed facility allow repair/refuel/rearm units with an unlimited stockpile of supply.
Units can freely move from area to area at the beginning of each ground combat phase but retains his damages until reparation.
In this manner the invading player must space support is invasion or his troops on the surface of the planet are doomed.
Reply With Quote
  #7  
Old November 14th, 2000, 04:55 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Ground Combat

Just my 2 cents,

I make sure that transports can not come in close to land troops. But really I understand the want for a better ground combat game and for a single player game it would be fine but consider how much longer it would drag out a Multi player game. IMHO

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.