Re: Ground Combat
I strongly welcome a more detailed ground combat system, even a simple reply of space ship combat with the only change of the units involved.
Howewer I would be much more iterested in a system that would add more tactical and strategic options.I agree with all the suggestions from Tampa-gamer, I only suggest the following changes:
-allow fighters to directly join ground combat.
-treat support from space ships like "off-board artillery".This fire would eventually strike squares on tactical ground map, not individual enemy units, and I would introduce even a drifting possibility to simulate targetting difficulty on planet surface.
There is some minor drawback in this system:
1) In a ground combat may be involved hundreds of units.
2) What happen if after a complete 30 turns combat neither side have completely annihilated the other ?
Concerning the options suggested by Mark Pavlou I agree that ground combat have to be held after space combat and with the suggested placements of units.
I think that generating terrain with bonuses will add too much complexity and I prefer the simpler solution of Tampa-gamer.
The idea of planetary facilities involved in ground combat is very interesting but in the case of huge planet you simply can't place 25 facilities on the ground map.
If we want to allow this option I would suggest to divide the planetary surface in "key areas" (continents?), let say 8 for huge planet and only 1 for tiny planets, and allow to place a maximum of 3 or 4 facilities in each areas.After ground combat the original owner of the planet will only have the benefits of all undestroyed facilities in uncontested key areas.
In this manner we could even allow grounds combats Lasts for more than a space turn, with units of both sides on the same planet at the end of the ground combat step. The big drawback is that every planetary attack would be eventually divided in 1-8 separated grounds combats every turn.
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