Re: Diplomacy
One bit --
A race reduced to NO planets and only immobile ships (bases / cripples shipsb) should probably surrender. It has no population and very little hope of getting a planet from anybody else.
I did see a race with *0* ships, units, or planets left still listed with a score (0); they still had a minefield. However, you can't ask a minefield to surrender (contact lost), so they would remain until each and every mine was removed.
(Unrelated bug -- I had ships whose Combat Sensors III didn't work. 11% or so to hit a BATTLESTATION at range 4 with Enveloping Acid Globules?! Considering ships that I *captured* had working sensors (i.e. usually hit, with +0% experience), this is weird. I'm wondering if there's a bad interaction between having long-range and combat sensors on the same ship, or a bug if the combat sensors are the Last component of the ship.)
[EDIT: Apparently NOT bug; I'd been comparing to ships with WMGs. Did some checking and WMGs appear to get +30% hit. Score one for the 'Big Gun' approach.
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-- The thing that goes bump in the night
[This message has been edited by Taqwus (edited 05 November 2000).]
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