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November 8th, 2000, 06:12 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: .99 Demo Code = Shipped Code?
Jub,
I think you can create treaties you just can't send Messages about them
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Seawolf on the prowl
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Seawolf on the prowl
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November 8th, 2000, 06:22 PM
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Private
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Join Date: Oct 2000
Location: Tacoma, WA USA
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Re: .99 Demo Code = Shipped Code?
Actualy, I have yet to actualy get a treaty in effect. When I sign an agrement from the AI, I do get trade with them. However, if I move into a square with them, combat ensues and my ships do _not_ fire back. The computer seems to stay in a state of war no matter what treaties it might have sent.
None of my offers are ever replied to.
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November 8th, 2000, 09:16 PM
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Second Lieutenant
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Join Date: Aug 2000
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Re: .99 Demo Code = Shipped Code?
Saben,
Hurmm that very odd. I don't remember that happening.. check with MM about it
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Seawolf on the prowl
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Seawolf on the prowl
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November 8th, 2000, 10:08 PM
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Corporal
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Re: .99 Demo Code = Shipped Code?
I've played several PBEM games using turn based movement rather than simultaneous movement and have had no trouble with AI treaties including partnerships where partner system info was correctly displayed. Perhaps the issue is with si move PBEM?
Elmo
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November 8th, 2000, 11:43 PM
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Second Lieutenant
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Join Date: Aug 2000
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Re: .99 Demo Code = Shipped Code?
Hurm,
There is known problems with demo Version and simultanous movement. Was fixed lateer ans should be part of the first game patch.
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Seawolf on the prowl
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Seawolf on the prowl
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November 9th, 2000, 01:13 AM
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Private
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Re: .99 Demo Code = Shipped Code?
I noticed the problem in every simul moves game I played. I haven't done any by email, but my friend Someone3x7 and I have played a few simul games over the network. I usualy lug my machine to his place for these weekend slugfests. Durring our simul games, no message or treaty sent by either of us was ever seen or replied to. AI offers were sometimes received, but the AI stayed aggressive even after we accepted.
One neutral empire destroyed TWELVE cruisers of mine. Sheilds V, phased polaron V, repulser beam II. Every ship destroyed, no enemy damage taken. He was useing two light cruisers with anti proton beam III.
I ran the simulator useing the exact same set up. Again and again it showed that my fleet should have wiped the AI out in nothing flat and with no losses.
I sent annother fleet, and was wiped out by a couple of fighters on the homeworld.
I built a fleet of six ships, and declared war on the AI before I entered his homeworld sector. He was wiped out, and I took no damage.
The only explination I can see is that my ships were not shooting back because we had a treaty, and that his were fireing away because he didn't know we had a treaty.
On an unrelated note, annother bug we ran into was neutral ships leaving their home sector. Sometimes their combat ships would follow a target thru a wormhole, and then procede to wipe out anything they could in the target system.
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November 9th, 2000, 10:39 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: .99 Demo Code = Shipped Code?
Saben,
You hit it on the head. The treaty wasn't recognized by the attackers. Theses sort of things are being fixed. (Actually most have been fixed.)
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Seawolf on the prowl
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Seawolf on the prowl
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