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April 2nd, 2001, 02:15 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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AI vers Human
I was woundering how many players let th AI run there game and how many play it there self, I myself play mine I do not use the ministers, Yes I do get into trouble and yes I do forget "where is that Da*n ship!" how ever I find that when it come to the AI its DUMB (how ever it will kick but right off the bat)
Mott
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mottlee@gte.net
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Kill em all let God sort em out
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April 2nd, 2001, 02:19 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
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Re: AI vers Human
Nope, no ministers for me.
I guess I'm one of those micromanagers.
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The best way to seek help is to help the best seek the way.
-Philter
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April 2nd, 2001, 02:35 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: AI vers Human
I am hosting a multi-player game and some time the players don't send in a turn for one reason and another. The computer does the turn.
I have been told that it completely stuffs up the empires, removing their designs, putting in it's own, sending off weird Messages and stuff like that.
I have also used the computer as a pop transferer, it does it stupidly. Sends it to the closest, then returns to the closest homeworld and removes some more pop, <even though that there is another world with a higher pop in system>.
It only does one thing a turn, load pop then next turn moves then next turn unloads pop. Generally it's stuffed!
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April 2nd, 2001, 02:42 AM
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Colonel
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Join Date: Feb 2001
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Re: AI vers Human
A. G. Yup that is one reason I do not use em I know SE4 is a "Simple Program" and we should not realy think they are goin to do it the right way (just think if theydid the code that will....Termanator 3)
Mott
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Kill em all let God sort em out
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April 2nd, 2001, 03:22 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: AI vers Human
I find the population minister to be mildly useful. What you have to do is use the spacebar to go from ship to ship and have it load/unload population if it is at a planet. Otherwise, use manual commands to send a ship to planets that need population a bit sooner.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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April 2nd, 2001, 08:15 AM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
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Re: AI vers Human
If you want to compare the efficiency of the AI POP minister to human management, just compare your POP to that of the AI players by looking through the score stats (a good way to keep comparitive tabs on things is to allow all players scores to be visible from the start). At turn 100 I usually have (with the intervention of some luck in terms of available planets) 5-10 times the POP of anyone else. My method is too keep all planets at approximately half their potential POP until all max out... Since you all constantly expanding this will rarely, if ever, happen. The exception is any planet with potential POP of over 100k and under 500k I simply boost to over a hundred, then concentrate instead on maxing the large, native-atmosphere worlds. The advantage of this is that you get the same production bonus regardless of whether a planet boasts 100k or 400k. The other exception is 500k planets, these I immediately max out if possible, as you get double the POP bonuses only once they reach 500k. Simple; your POP rockets and so does your production.
[This message has been edited by Magus38 (edited 02 April 2001).]
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Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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April 2nd, 2001, 11:23 PM
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Colonel
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Join Date: Feb 2001
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Re: AI vers Human
quote: Originally posted by Magus38:
The exception is any planet with potential POP of over 100k and under 500k I simply boost to over a hundred, then concentrate instead on maxing the large, native-atmosphere worlds. The advantage of this is that you get the same production bonus regardless of whether a planet boasts 100k or 400k. The other exception is 500k planets, these I immediately max out if possible, as you get double the POP bonuses only once they reach 500k. Simple; your POP rockets and so does your production.
[This message has been edited by Magus38 (edited 02 April 2001).]
I have found that anything ovet 300K get an incress in production
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Kill em all let God sort em out
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April 3rd, 2001, 10:00 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
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Re: AI vers Human
quote: Originally posted by Aussie Gamer:
It only does one thing a turn, load pop then next turn moves then next turn unloads pop. Generally it's stuffed!
Yeah, dumb ...dumb ...AI
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-Philter
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