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  #1  
Old November 21st, 2000, 03:13 AM

Tomgs Tomgs is offline
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Default Re: AI Players and (lack of) Research

I have started giving the AI a bonus and it does help, you can really tell a difference even with a small bonus. The AI seems to research point defences to stop the early "missle rush" strategy and they do seem to be able to get higher tech levels in shipbuilding earlier than I do. They also seem to protect their home planets a bit better, I was in one protracted battle on a homeworld that had 10 medium and 16 small weapon platforms that between them had 80 plasma missles and 10 point defences. That really makes it hard to get close enough to the planet to take out those WPs. This was only 4 years into the game (40 turns) so it was still fairly early.
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Old November 21st, 2000, 08:15 AM

Talenn Talenn is offline
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Default Re: AI Players and (lack of) Research

I've also finally been able to go through the AI Facilities file and alter a bit to encourage more research. Coupled with a small AI player bonus its finally starting to do well in some situations.

Now if I could figure out how to make the AI players more aggressive and less likely to be 'treaty happy'...

Talenn
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Old November 21st, 2000, 05:28 PM
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Seawolf Seawolf is offline
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Default Re: AI Players and (lack of) Research

FYI

AI is being constently tweaked. Expect it to get better and better.

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Old November 22nd, 2000, 03:35 PM
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Arralen Arralen is offline
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Default Re: AI Players and (lack of) Research

quote:
Originally posted by Seawolf:
FYI
AI is being constently tweaked. Expect it to get better and better.




Getting worse would be real difficult, wouldn't it ? ?

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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Old November 22nd, 2000, 07:25 PM

Talenn Talenn is offline
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Default Re: AI Players and (lack of) Research

Arralen:

Actually, the AI is not really bad at all. Of course it cant compete with a skilled player without cheating but I dont think there is much ANYONE can do about that just yet!

With some tweaking, I'm fairly impressed with the AI in my games. There seems to be a certain range of conditions that really favor the AI and barring those, its easy to overwhelm. Given those conditions, it puts up a nice challenge.

I'll take SE4's AI anyday over one that doesnt even remotely play by the same rules (MOO1). I find that to be a frustrating gaming experience after a while.

Talenn
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