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April 5th, 2001, 06:31 AM
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Re: Intergalactic Civil War !!??
quote:
We just keep going back and forth don't we 
That's what this board's here for!
quote:
So how the heck do we get playtesting to be done on this. Would SE4 have to make a beta and then have testers go at it?
Thoughts?
Well, a lot of what's been discussed below would require hard-code changes to the SE4 executable. Wouldn't hurt to suggest it to MM, although the gist I get from this board in general suggests that Aaron has a helluva workload already. It'd probably have to wait its turn to be implemented, along with the other good ideas prevalent on this board.
At any rate, I gotta bounce. My head's about to hit the keyboard here, since it's way past my bedtime. I'll be back tomorrow.
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April 6th, 2001, 01:10 AM
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Re: Intergalactic Civil War !!??
This is gonna be another too-long post. Sorry.
I think the civil war idea is the best suggestion for hard-code changes I have seen suggested so far. More sophisicated civilian management (rather than just as a portable workforce with a "happiness" score for each planet) would really improve the depth of the game. After all an empire is not a purely military entity (that comment will start debate) - the purpose of being in charge of one is to bring happiness to your population, not just to squish aliens and conquer the universe for your own ego=-). If the game motivated you more to keep your population happy it would improve realism / atmosphere enormously.
I think the idea of a capital city/ homeworld as a centre of civic order is a good one, and I like the idea of local government as well - doing the same job on a smaller scale. I suggested something along these lines in the pirate thread as a way of
seperating space-borne races (nomadic, pirate) from "settled" ones (everyone else), by not allowing the nomads & pirates to have these features.
As for the implementation of it... since we are talking about MM making hard-code changes I don't why these government centres should be facilities.
How about if cities were to grow on planets automatically, without any direct influence from the player? Each colonised planet would have a city, rated from "Outpost" to "Metropolis". This status would not be a simple factor of population but would be influenced by things like space ports, security, planet population, system population, breathable atmos, colonised moons, racial diversity, proximity to warp points and diversity of facilities/ industries.
High-status cities would give back huge benefits in production, pop growth, troop defence and maybe even extra facility space or something. Government and capital cities would have even better benefits. This would have the added advantage of forcing the player to consider stability - Picking up 80 million people and taking them away, or suddenly redeploying the massive fleet stationed in orbit would have a major impact on a planet's city. Gradual changes would be better, just like in real life.
Of course the AI will hate all this=-)
Local government cities and Capitals should have a "Minimum Status", as follows.
A system with a tiny population has no local government of it's own, but is a dependent of the nearest system with local government. Once the dependent system has a city of minimum status or higher, it gets it's own local government in that city.
A player can transfer a government centre/ capital to another city but the nw city must be of minimum status. The transfer also costs time and resources.
When a government centre is destroyed, or falls below minimum status the player can select another city in the system to be the government centre. If there is no city big enough, then the system becomes dependent another system. Transferring power from city to city or systm to systm takes time, however, and all the while civil unrest is growing. Civil unrest can lead to insurrection in the affected system and it's dependent systems in the ways already thouroughly discussed.
Capital cities work in a similar way, except the effects are empire wide rather than system+dependent wide. Capitals can be moved anywhere within the empire, at a cost. When a capital is destroyed or shrinks to below a minimum statusthe player must select another city to transfer power to. If there is no other city of minimum status or higher civil unrest will grow across the empire until either another capital can be built or the empire bcomes a protectorate of another empire.
This is the clever bit: Minimum status for a capital would be tied it to the overall empire size: A huge empire requires a city of status "Massive City" to be it's capital, but a small empire needs only "Large Town." Local government minimum statuses are scaled accordingly. Therefore, if an empire's minimum status for capital is "massive city", and it does not have a city that big, unrest will grow until part of the empire breaks away. The first empire is now smaller and therefore has a lower minimum status, enabling it to build a capital and restore order.
This would restrict the speed of empire growth, but would make the game far more involving. It would make targetting specific planets and systems far more meaningful, and would make use of the near- redundant protectorate treaty.
Just my two pence worth (with interest=-)
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April 5th, 2001, 02:23 PM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
Dogscoff that was a big post but it was full of good stuff  .
"I think the civil war idea is the best suggestion for hard-code changes I have seen suggested so far."
Thanks for the support!
"How about if cities were to grow on planets automatically, without any direct influence from the player?"
If MM would put this in I think we should still be able to pick what facilities are built. The govt. buildings In my opinion should also still be facilities. I mean we should be able to decide what planet will be our regional capital. I like your idea though because it forces you to look more at the pop happiness. Although I think the civil war feature could still be implemented quit nicely without the automatic city growth.
Lets see what everyone else thinks 
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April 5th, 2001, 02:38 PM
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Re: Intergalactic Civil War !!??
I never said you wouldn't be able to decide which planet is the local/ regional capital. Towards the bottom of the post it explains that you can change them as often as you like- as long as the new city is big enough and you have the time/ resources needed to carry out the transfer of administration.
Thanks for th feedback by the way. It's nice to know that someone took the time to read that lot.
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[This message has been edited by dogscoff (edited 05 April 2001).]
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April 5th, 2001, 05:37 PM
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Re: Intergalactic Civil War !!??
Hrm. And if one successfully captured (invasion, say) a local seat of government, what would happen? Would the other colonies be merely penalized via civil disorder, or would there perhaps even be a chance of surrendering on their own -- especially if they're very much isolated from the rest of their empire?
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April 5th, 2001, 05:40 PM
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First Lieutenant
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Re: Intergalactic Civil War !!??
If the building could be created then maybe it absence shoud cause unhappiness, say -40. Then if you lost it your planets would begin to riot. Maybe rioting for a certain number turns would cause a revolt, probably a hardcode change.
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April 5th, 2001, 08:29 PM
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Re: Intergalactic Civil War !!??
quote: Originally posted by Nitram Draw:
If the building could be created then maybe it absence shoud cause unhappiness, say -40. Then if you lost it your planets would begin to riot. Maybe rioting for a certain number turns would cause a revolt, probably a hardcode change.
I think it's already set up that planets in "riot" status have a chance of breaking free; of course, they just become a neutral empire (or, for multiple planets, multiple neutral empires). The hardcode change would be setting it up so that multiple planets in riot status could all revolt together, and form a "non-neutral" empire.
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