Re: Moding Questions
Pop Modifier thingie came out OK.
Seems to work fine with negative modifiers(<100%). Also, the first modifier tresholds all values above zero, so no problems there.
Example: I set it up with base usage rates of 100 and pop modifiers ranging from badly reduced to default levels. Domed colonies are now almost useless for unit/ship production, and it takes more than a few years to put up some simple resupply depots - the way I like it! (AI could be really crappy from all this, so it needs some working and thinking through).
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