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November 20th, 2000, 10:51 PM
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Corporal
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Join Date: Sep 2000
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Re: Supply bug?
Did the ship have engines? If so then it would have supplies when built.
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November 20th, 2000, 11:00 PM
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Private
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Join Date: Nov 2000
Location: Albuquerque, NM, USA
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Re: Supply bug?
Yes the ship had 6 engines. Since the ship had zero supply, I could not move the ship off the planet in order to move back over supply depot. The ship was a standard destroyer warship at tech 3 or 4 in engines and weapons.
Try it yourself. Build a ship at a planet that does not have a supply depot. The first one will get supplied and the second one will not.
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November 20th, 2000, 11:05 PM
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Major General
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Join Date: Nov 2000
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Re: Supply bug?
quote: Originally posted by sapperland:
I am playing the Demo.
I built a ship at a planet that did not have a supply depot. The ship was constructed with zero supply. So I sent another ship over to join with non-supplied ship. The next turn no supplies were past to the unsupplied ship.
1. Cannot be that the ship was build without supplies - unless you've forgotten to put some engines on it .. happend to me once
..but what did you mean with "second ship"? 2 ships in the prod. qu. ?
2. Joining them in one fleet will force them to use the same supply pool, thus in the next(!) turn they should be able to move ..
Arralen
[This message has been edited by Arralen (edited 20 November 2000).]
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November 21st, 2000, 03:35 PM
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Major
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Join Date: Nov 2000
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Re: Supply bug?
Yes, I know what you're saying. The problem (that I ham having) is that if you retrofit a ship at a yard / repair bay (planet or ship based) without a Supply Depot as I described below, it doesn't seem to get ANY supplies until you move it to a planetary Supply Depot. Even merging it with another ship in a fleet to share supplies doesn't help.
Try it yourself (the 2 ship scenario I discussed below)!! Build the two ships - do not put them in a fleet - then retrofit them like this:
1. 2 ships (make 'em simple) with bridge, crew Q's, and Life Support with 5 engines (or whatever max) and a repair bay. NO OTHER SUPPLY FEATURES or storage.
2. Take them both to a blank sector in any system.
3. Retrofit one adding just Quantum Reactor and the other retrofit REPLACING engines AND adding QR. This is assuming you have NO OTHER supply storage / solar collector, etc on board. This means that the ship your replacing engines will have ZERO supplies while it's being repaired.
4. Let them repair themselves.
The one you replaced the engines on will not get any supplies (even if you make a fleet out of both of them) until it visits a Supply Depot.
And from my experience, a ship with Zero supplies still gets 1 movement point. If you built a ship BEFORE you built your SD, move it off the planet 1 sector, then move it back (to the planet with the new Supply Depot) the next turn. You should be supplied.
I remember this problem discussed in another thread somewhere and I believe MM is aware. If no one else can recreate the problem, maybe it's a "ghost" left over from my Demo install. I probably should remove the demo and reinstall the full ver.
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November 21st, 2000, 05:33 PM
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Corporal
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Join Date: Sep 2000
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Re: Supply bug?
I've retrofitted a number of ships at planets without resupply depots without this problem. I have not run the test described but it sounds like the problem is when a combination of engines and supply storage are retrofitted at the same time.
I almost always add supply storage to a ship and may not have updated them both at the same time. I'll test are post.
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November 21st, 2000, 10:58 PM
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Private
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Join Date: Nov 2000
Location: Albuquerque, NM, USA
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Re: Supply bug?
Is there any way to see how much supply a ship has during combat? It would help to know so that I could operate my ships in a matter that would leave me enough supply to get back to a supply depot.
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November 21st, 2000, 11:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Supply bug?
To check ship supply during combat, right-click the ship. It's there, along with shields, damage, movement and what-not (not experience, unfortunately). Works on the enemy ships, as well -- view their movement points, supply, components, shields and total damage. Helpful when you need to figure out whether you can auto-resolve bombing a planet and still have supplies left... (Probable bug -- the manual, both paper and CD, indicates that weapons should not fire when you're out of supply. They still do, at no penalty methinks...).
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