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November 21st, 2000, 11:19 PM
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Private
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Join Date: Oct 2000
Location: Brick, NJ, USA.
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Re: Resupply via tankers?
If you use a quantum reactor on a tanker will that resupply all ships in the fleet? Or do you need to have some supply cargo on the ship working with the reactor?
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November 21st, 2000, 11:27 PM
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Sergeant
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Re: Resupply via tankers?
The one reactor will resupply the whole fleet, from what I've seen. You just need to be careful your enemy doesn't cripple you by taking that one ship out!
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November 22nd, 2000, 03:20 PM
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Major General
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Re: Resupply via tankers?
quote: Originally posted by LintMan:
I prefer to use the free 20K or so of free space on a colony ship to put in a cargo bay to carry more population - a level 1 cargo will let a colony ship carry 34M people instead of just 4M.
Does this work in the Full Version again?
I did so with SE3, and was heavily disappointed to find out that with the 0.99 demo the additional pop is lost ?!
Arralen
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 22nd, 2000, 04:02 PM
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Re: Resupply via tankers?
One downfall about having a "Supply Tanker" - they don't resupply your attack ships in combat. Long, close combat can really eat up your supplies quickly in combat. For now that issue is kinda' irrelevant since there doesn't seem to be a firing penalty if you have no supplies, but I think that will soon be fixed (and hence will become relevant) with upcoming patches. Think of having a DN with several WMG's in combat and no supplies to fire more than 2 shots 'cause there out of supplies!!! Remember ships only get 500 supply storage points per engine so even baseships only have 1000 points supply without any other components (that is if I remember right).
I use the tanker concept early in the game (I always start my games low tech), but as my ships / techs get better, I start putting some supply feature(s) on all my ships as well as including tankers in a fleet. I feel (at least in larger ships) the range advantage of sticking a solar collector III is far better than the 20Kt of weapon / cargo I can put on it. Then once I get to Quantum Reactors, I'm usually making nothing but DN's and Base's so 20Kt (for QR's) is nothing for space. The only downfall is that they're pricey, but to be able to have fleets OR ships cruising wherever they want to go indefinitely (of course including a repair ship in all fleets) has some major advantages.
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November 22nd, 2000, 06:51 PM
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Sergeant
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Re: Resupply via tankers?
quote: Originally posted by Arralen:
Does this work in the Full Version again?
I did so with SE3, and was heavily disappointed to find out that with the 0.99 demo the additional pop is lost ?!
It works fine for me, but I'm pretty sure it also worked for me in the .99 demo.
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November 22nd, 2000, 08:54 PM
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Major General
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Re: Resupply via tankers?
For what it's worth, it's worked for me in 0.56, 0.99, and 1.02.
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