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April 9th, 2001, 03:18 PM
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Brigadier General
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Location: Ohio, USA
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Re: Intergalactic Civil War !!??
when it comes to how many planets revolt, if you use the system rebellion, then all planets in that system revolt. Empire rebellion could be based on percentage of total planets, systems that have already revolted count against total. to try and make it easier to mod or hard code, maybe set a parameter of what exactly is a small, med, large or huge empire, base number of planets that revolt on a percentage or set number for each type. example, small - 10 planets or less, med - 20 or less, large
30 or less, huge over 30, then when empire wide revolt happens the computer could divide by percentage minus systems revolted planets. a small or med empire should have less chance of multiple split empires, large and huge have 25-40% chance of multiple split off empires, but all should be at war with original empire. Or something similiar to this idea.
anyone else have ideas?
just some ideas
mac
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just some ideas Mac
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April 9th, 2001, 04:52 PM
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Corporal
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Join Date: Feb 2001
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Re: Intergalactic Civil War !!??
Inter galactic civil war, ok chewie put me down as a huge YES!!
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April 9th, 2001, 07:08 PM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
Mac, again thanks for the great suggestions I'll upgrade the overview
Sirkit I'll post your vote in the vote thread unless you want to do it yourself 
At least i'll upgrade the vote overview.
Thanks for the feedback 
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April 9th, 2001, 07:19 PM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
Something I just thought of. Do moons rebel along with their orbiting planet or are they treated seperately?
OK Mac so lets say there is a small empire with 20 planets instead of saying -10 lets say up to 25% of the empire (5 planets) could break away. And give a percentege to each size empire as to how many could break away. Is this what you had in mind?
Thoughts on the above questions?
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April 9th, 2001, 08:35 PM
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Lieutenant General
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Re: Intergalactic Civil War !!??
quote: Originally posted by chewy027:
Something I just thought of. Do moons rebel along with their orbiting planet or are they treated seperately?
seperate. at least thats the way it works now.
how about balkanization of empires? as a varaition of civil war where 1 large chunk of your empire breaks off, what if you had 50-75% of it break of into 10-20 little chunks?
i think its fairly clear that break away pieces of an empire in this game are not a real space borne threat, but they are really a hassle for the lost resources. as far as the balkan thing goes, it would be more effective if those factions concentrated all their resources on planetary defense WPs / Sats / Troops / local mines. they know they cant win a space war, but darn if they wont preserve their way of life! this would be much more effective coupled with penalties for orbital bombardmant. the lost facil/pop/10% resource penalty is good, but maybe a trade loss with your neighbors or something, or empire wide happyness hit (oh my god, we're bombing our own people?!)
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April 10th, 2001, 01:03 AM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
Puke you don't think a large chunk of your empire splitting off could be a real threat?
To me a bunch of non-cooperating little factions would be easier to take back.
What does everyone else think?
BTY have you voted yet?
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April 10th, 2001, 09:36 AM
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Corporal
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Join Date: Nov 2000
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Re: Intergalactic Civil War !!??
I like the concepts but I not agree with all the suggestions.
From Trachmyr's post:
In 1)and 2)I think this random event should trigger only the possibility of a general revolt, not automatically request the joining of rioting/angry planets and that would be influenced by the presence of loyal forces and ships in the system apart from the rebelling planet.
4)I Think the conVersion of only 1 planet is not enough for the check for adjacents system: a system would be claimed by the new empire only if at least half the number of colonized planets joins the new empire.
From Mac5732's post:
I don't agree with the automatic drop of attitude every fixed number of turn for non rebelling planets.
From other ideas:
I don't like:
1)Beaucause this should cause only rebelling planets if they aren't in the same system.
2)Only with very restrictive limitations about location of planets and "loyal" forces available in the others conquered planets.
4)Only for regional capitals beaucause I think this concept would be hardly well handled by the AI.
Triggers:
I dont like:
2)Beaucause I think automatical break away should be not requested.
3) I think the rioting planets needs to be localized in the same region of the empire (i.e. in adjacents systems).
4)I disagree at most: you're evil for the others empires , non for your people.
Sorry for my bad english.
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