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April 11th, 2001, 04:48 AM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
Jason2 the capital would be the planet that has the regional capital facility on it. That way you could change your regional capital if you want to. Likewise for the galactic capital which would start out on your Homeworld.
And I wouldn't say any more than 6 or 7 planets in a given area. Remember that they do have to have some proximity to eachother. Example, planets1,2,3,and 4 are all rioting.
1 is in an adjacent system to 2 and 3 is in an adjacentt to 2 but not to 1 and 4 is adjacent to 3 but not to 1 or 2. This would be the MOST spread out they could get. The revolting planet would have to be in contact with the rest at least through the other revolting planets. That is why, for now, the trigger is at 4.
BTY Jason2, if you like the idea why don't you head on over to the vote thread and let your opinion be heard
Thanks for your thoughts.
[This message has been edited by chewy027 (edited 11 April 2001).]
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April 11th, 2001, 06:36 AM
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Captain
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Location: Texas
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Re: Intergalactic Civil War !!??
My strong vote against is based on playbalance and difficulty of coding in all the pieces to make this work.
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April 11th, 2001, 07:03 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Intergalactic Civil War !!??
I would like to see the feature added if it's similiar to my description below:
Only a few unhappy planets in close proximity to each other would rebel at any one time. Most of the nearby ships would join their cause. If the rebellion is stopped, then the planets rejoin the empire, and if the conflict is not resolved then the rebels could become a neutral empire using neutral colours and such from the game files.
Visit the Spoogy Federation: http://spoogyfederation.tripod.com
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April 11th, 2001, 10:04 AM
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Corporal
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Join Date: Apr 2001
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Re: Intergalactic Civil War !!??
OK, this topic is FAR too long, so could anyone write in short what its all about?
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Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
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April 11th, 2001, 10:13 AM
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Corporal
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Location: Bergamo Italy
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Re: Intergalactic Civil War !!??
For mac5732.
I agree to your reply if an empire wide rebellion spread out and a rebel planet is in a system with loyal planets, but if the rebelling planet is not a part of a new empire I woud prefer the dropping in attitude would stop, let say, at angry level, before causing the entire system to revolt and possibly the collapse of a strong empire in a chain reaction.
Often it happened to me to have in distants corners well developped and jubilant systems with a few or lonely rioting planet acquired by surrender or ground troop and without the possibility to counter this before a considerable amount of turns. In the case of conquered rioting planets the rioting people is a race at war or previously at war with my empire and I prefer it should not have the possibility to start a civil war on my planets simply beaucause I can't force a pacification just after the conquest.
For chewy027
I think that captured planets of the same race have a great chance to rebel togheter but this should be always a check proces for all the planets involved, influenced by the relatives conditions of each planet, and not an automatic event triggered only by a revolting planet.
For the concept of regional capital I only thinked that a human player could plan few selected capital-hannihilation attacks to make a rival empire collapse far better than AI, and that it could also plan a far better defence against a similar attack.
If there is only a empire capital I think is far more simpler for the AI, and for AI modders, to plan the defence or the attack of a lone capital, without problems of resources destination and priority among differents capitals.
Thanks and regards.
[This message has been edited by Marco (edited 11 April 2001).]
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April 11th, 2001, 11:17 AM
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General
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Re: Intergalactic Civil War !!??
If MM decide to implment this idea, prhaps they could do it in stages - introduce empire capitals, se how it goes, and if it works, introduce regional capitals later on.
Umm.. did anyone think my idea for all this was a good one? I don't like the idea of having government centres as facilities, so I posted a rather lengthy suggestion a while back. Seems to have been largely ignored. *sniff*
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There is an exception to every rule. Including this one.
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April 12th, 2001, 01:22 AM
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First Lieutenant
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Join Date: Jan 2001
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Re: Intergalactic Civil War !!??
I think that adding Govenrment facilities a GREAT idea.
It would create valuable territory, something you would have to protect at all costs. That is missing from the game right now. Every system is as unimportant as any other. If you lose it, go take it back later, you've only lost the production and facilities. Lose your capitol and your whole empire suffers. There should be more facilities along those lines, provincial government buildings that affect the entire system, regional buildings the affect all connected systems, etc. This is one change that, on a scalce of 1 -10, would be a 20!
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