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Old November 28th, 2000, 07:47 PM
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Noble713 Noble713 is offline
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Default Re: Upsmarting the AI

quote:
Originally posted by eagleton:

1 Securing that every attack ship has ECM AND COMBAT SENSORS. Many AI-dreadnoughts I've encountered suffer from not being able to hit me because they have no combat sensors. The Abbidon only built one type of dreadnought for years that had no combat sensors and they had no chance (a 60% hit modifier is quite a lot)



This is easy to do. Go into the AI_Design file (I think) and move the Combat To Hit Dec and Combat To Hit Add up the list of Misc. Abilities. This will give ECM/Sensors a higher priority in ship design. Also go into the research file and make sure that the relevant technologies are in the research queue.
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Old November 28th, 2000, 09:34 PM

Islandir Islandir is offline
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Default Re: Upsmarting the AI

Yes and Yes.
I do think that the AI requires memory when it seems to have a lack of it.
The use of datafiles works fine for science, components, vehicle sizes, ...... but I think that to allow AI tweaking, this should have been based on some kind of language and called methods by the game. This would have allowed us to create AI reacting to events and so build up even more memory where the AI is having lacks of ..... A mechanism like dll registration/fixed entry points and load on call of them or a mechanism using reflection like in java or based on COM ... I know this would mean that you would have to know the Languages/mechanisms but at least it would allow us to add a lot in term of game.
Does it make sense to u ?
What do u all think ?

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