.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 5th, 2000, 01:09 AM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: AI Anger Data File

quote:
Originally posted by Talenn:
Lintman:

I've been toying with the idea of changing the number of RPs that Research Centers generate too. Out of curiousity, what change did you make (up or down?) and why?



I bumped the numbers up to 700/800/900 (I think - but it might have been 800/900/1000 - I changed it to match the mineral facil output) for research levels I/II/III.

I bumped it up because when I applied the patch during my current game, I lost 20% of my total research points due to the computer facils becoming non-cumulative, and also some techs had skyrocketed (more than tripled) in cost. I started my game at low tech, and wanted to see the whole tech tree. I already had a huge empire going with 40-50 planets, and I was barely managing to get 200K RP's/turn post-patch. It seemed that at my current rate, the game would be over (the AI players were way behind) long before I got to the coolest techs.

I don't know if I'll keep the points at this higher level, but it does seem to me that in a low-tech start, you'll never get up to those highest techs in a game with the research points set at 500/600/700.

There's just so many techs to get and not enough research points to get them. What I'd really like to see is the amount of research points doubled, but only if you spread your points among several fields. I.e.: if you research 3-4 techs at once in different areas, you'd get a big bonus percentage that you'd lose if you put all your research into one area. That way, it would encourage wide coverage of more tech areas (instead of narrowly following just one branch at a time), while allowing decent progress to be made in all the areas.

Reply With Quote
  #2  
Old December 5th, 2000, 01:27 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: AI Anger Data File

Lintman:

Yes, I play low-tech start and on a small map too so most of the games are resolved by the light cruiser era of technology. I was toying with upping the numbers to see the better techs in the smaller games as well.

I tried playing on a larger map, but 100+ turns of build-up to find that there was NO competition was pretty boring. The AI seems to really only have a chance when the conflicts are early and brutal...ie before the player can put his/her superior ship building and expansion management to good use. In the early 'frigate wars' the AI does a fair job, and at the very least it trips you up long enough for OTHER AI players to get a jump.

Talenn
Reply With Quote
  #3  
Old December 5th, 2000, 05:36 AM

Repo Man Repo Man is offline
Corporal
 
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Repo Man is on a distinguished road
Default Re: AI Anger Data File

I am probably the only one who tried this, but I reduced the research by a factor of 10 for one game. The effects are rather interesting, I felt there was a whole world of technology out there, and I would never run out of things to research. I have to say, its pretty scary when light cruisers show up and you are still 5 years away from producing them.

My next game may be a forever war varient, increasing the tech by a factor of 10 or more. Each ship will be obsolete as it rolls of the shipyard. Not unlike my clunker of a computer.
__________________
~~Repo Man at your service~~
Reply With Quote
  #4  
Old December 5th, 2000, 04:53 PM

JDL JDL is offline
Private
 
Join Date: Nov 2000
Location: Morristown, NJ USA
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
JDL is on a distinguished road
Default Re: AI Anger Data File

What data file did you change to change the research factor?

JDL
__________________
JDL
Reply With Quote
  #5  
Old December 5th, 2000, 09:48 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: AI Anger Data File

I don't remember the exact name, but I think it was something like Facilities.txt or FacilityTypes.txt.

Basically, you want to edit the file that has all the facility types listed in it. Look up the research facils in the file, and one of the properties will be how many research points the facility gives. Just raise/lower the number as desired.

[This message has been edited by LintMan (edited 05 December 2000).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.