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  #1  
Old December 9th, 2000, 01:03 AM
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Taqwus Taqwus is offline
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Default Re: AI must be patched!

...on happiness --

Is there some minimum ratio of ships to colonies that one must have to stop mass riots?

In a long (maybe 280-turn), large (255-system) galaxy where eventually the Ukra-Tal, Xi-Chung and Fazrah all surrendered to me, *all* of their planets were rioting. The Ukra-Tal, first to go, were rioting for years...

It's simply wasn't practical to garrison them all, or to build useless warships just to hang out in each system -- I had stopped years before at a total of 19 DNs, 8 BBs and 1 BC, because more weren't justified from a military POV. In fact, the sole opposition was an isolated neutral that hadn't yet been found, and hadn't developed anything more menacing than a DUC-1 it seemed.

Never mind that they were now protected by the most powerful ships they'd ever seen (as in -- destroying fleets of 7 DNs, solo, with ease), never mind that given the chance I'd have improved their lives via atmosphere conVersion and similar facilities, never mind that my espionage system would keep them safe from saboteurs or that their previous leaders were incompetent...

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  #2  
Old December 9th, 2000, 01:11 AM

Talenn Talenn is offline
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Default Re: AI must be patched!

Warlord Adamus:

Were those .emp files created using the patched Version? I noticed that since the 'cost' of certain things changed (racial characteristics), some of the old .emp files were obsolete. But I've made so many mods to mine that I can no longer keep track, so I just figured I mention it.

Also, just my opinion here, but Maintenance Aptitude should be HUGELY expensive to increase. I have it currently set at 150rps/1%. It is now a flat decrease on upkeep costs...ie 13% of Maint Apt is 50% off of your upkeep! Pretty healthy bonus there.

In fact, I tweaked many of the 'costs' of these points as the defaults seem a bit off. IMO, Ground Combat (Physical Strength) should NOT in any way cost as much as say Intelligence. There are many similar items where the costs seem like they arent properly balanced with the effect.

Anyways, just my $.02 on the subject. It doesnt really bother me as I can change it (the TRUE beauty of this game! ), but if you are looking for feedback on stuff like that, there's mine.

Talenn
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  #3  
Old December 9th, 2000, 01:12 AM

Courageous Courageous is offline
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Default Re: AI must be patched!

The unhappiness of conquered populations has
been problematic enough for me to scour
planets clean instead. If someone has a good
method for capturing populations and then
keeping them happy, I'd like to know it.

C//
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  #4  
Old December 9th, 2000, 01:43 AM
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Instar Instar is offline
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Default Re: AI must be patched!

Its easy to subdue populations, if you can get just one colony to build a Pacification center. Just use your own imported population if you have to.
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Old December 9th, 2000, 02:00 AM

Warlord Adamus Warlord Adamus is offline
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Default Re: AI must be patched!

"Were those .emp files created using the patched Version? "

Yep. And all the unused points caused by those cost changes were spent appropriately.
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  #6  
Old December 9th, 2000, 04:04 PM

Dweeb Dweeb is offline
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Default Re: AI must be patched!

quote:
Originally posted by Courageous:
The unhappiness of conquered populations has
been problematic enough for me to scour
planets clean instead. If someone has a good
method for capturing populations and then
keeping them happy, I'd like to know it.

C//



Moving the bulk of them to a new planet seems to work. The new colony starts out "Jubilant" at least.
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  #7  
Old December 9th, 2000, 09:51 PM

Courageous Courageous is offline
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Default Re: AI must be patched!

"Its easy to subdue populations, if you can get just one colony to build a Pacification center. Just use your own imported population if you have to."
-------------------------------------------
I've been toying with using Neutron bombs
to eliminate the population but to keep the
facilities; my species finds all other life
forms to be abominations.
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