.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2000, 02:22 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Getting a fight out of the AI

Jubala:

I have been able to get them to armor their ships without a problem. You have to make sure that Chemistry and Armor are in their Research tree though. I have the Terrans now building a good mix of armored missile ships with gun armed point defense ships for support. Now if only there was a way to get them to stay together as opposed to always wandering around alone...

Note to all who are using Jubala's changes:

In order for this to work, you have to be playing with AI set for a High Bonus. Otherwise it will just choke the AI's econ trying to build that many shipyards and paying upkeep on them. The high bonus gives it enough resources to be able to do so and then be able to continue with their usual build queue.

Talenn
Reply With Quote
  #2  
Old December 10th, 2000, 06:01 PM

Bakunine Bakunine is offline
Private
 
Join Date: Dec 2000
Location: Portugal
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Bakunine is on a distinguished road
Default Re: Getting a fight out of the AI

Jubala I´m waiting for your files with great anxiety. Please post them as soon as you can. Talenn could you please also post your modified files.
I think it will be very addictive for me to play games with diferent files especialy if it wasn´t me who modified them and i skip the description of the changes so that i won´t know how the AI will act.
I would also modify the files but i don´t fell confident enouth since the first time i modified the number of max sistems i had to reistall the game. So rookie that i don´t even backup the original file.
I promise that you can count with my feedback after i play with the files.
Reply With Quote
  #3  
Old December 10th, 2000, 10:42 PM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Getting a fight out of the AI

Bakunine:

Well, my mods are very much a perpetual 'work in progress'. I play a game, tweak something, play again, tweak some more and so forth. I dont think it will ever truly be 'finished' in that sense.

Also, I have changed quite a bit of the way the game flows and I'm not sure that people would be that interested. I've reduced the number of facilities that the larger planets can hold, have slightly increased the number that 'domed' colonies can hold. I do stuff like this to mitigate the luck of a player finding a Huge breathable world in their home system. On a small map, a single stroke like that is almost a game breaker as others will have a VERY hard time catching up.

I've also done things like make pop count more at the low end by reducing the production and build rate for colonies under 100M and slightly reduced for under 200M. This encourages more population transfer...something the AI actually does fairly well.

Lets see, I've reduced the amount of resources generated from Extractors, Farms and Refineries in an effort to make expansion more necessary (ie to promote conflict). I think my data gives a more 'MOO2' feeling to the game in that Empires and fleets tend to be a bit smaller overall (at least until the late game).

Organics and Radioactives are more necessary in my set as well. Both figure more heavily into facility costs so that heavy amounts of colonization require more investiture in these resources. Both are also a bit more prominant in ship costs in my set.

I've renamed and tweak many of the weapons in the game. Some were just no brainers to research and some were such a LONG way to go to get any payoff that I never saw them being used in my multiplayer games (we play hotseat and can get a fair amount done in a sitting). I renamed many of them to give more 'flavor'...Gun I/II/III etc just doesnt have the same feels as 'Gauss Cannon', 'Heavy Gauss Cannon' and 'Advanced Gauss Cannon' etc. Its purely subjective stuff, but it adds a lot IMO.

Finally, I've been having to tweak the AI to respond to all these changes. This is by far the biggest challenge and I'm quite pleased by the results. Unfortunately, there are AI things that I cant (or dont know how to) tweak and that still leaves it feeling a little bit flat.

OK, so anyways, I guess it comes down to the fact that my 'mod' would be all or none. And there are ALOT of files that have changes in them. I've even replaced many of the sillier Race Portraits with .bmps I've found on the web and by inserting other people's racial portraits in for some. It CERTAINLY adds a lot to the game when you can 'respect' the enemies you run into rather than laugh at them! I think the worst was the 'skinned teddy bear' look of the Toltayan thing...lol...I just couldnt bring myself to EVER be worried about insulting that face.

Oh well, so thats my story and I'm sticking to it. If you still want to take a look at it even with all of the above, I'll see if I can compile something, but no promises. The files are scattered all over creation and I dont even REMEMBER all the changes I've made in that Last month.

Talenn
Reply With Quote
  #4  
Old December 11th, 2000, 01:09 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Getting a fight out of the AI

Bakunine:
I have uploaded the files I changed but I don't consider it be a finished mod. Not much of a mod at all since I didn't change much. But you wanted it so you got it.

Go read the readme in the modarchive if you want to know how my game ended.

Talenn:
How much begging will it take for you to upload your custom set? I have seen alot of people ask you for it now, including me, several times. You keep teasing us by mentioning changes you have made that sound good to say the least. So, pretty please, just upload the damn thing already? Please?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old December 11th, 2000, 08:14 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Getting a fight out of the AI

Jubala:

Ok, let me see what I can do. I have to do alot of collating to find out what all I have to upload. I'm not going to bother with the extra graphics files cuz I only have a 56k connection and I dont want the file to be monster sized. I cant guarantee that it will be easy to install either as I'm not overly savvy about Winzip etc.

BUT...I will get it out there one way or another.

Talenn

Reply With Quote
  #6  
Old December 11th, 2000, 10:40 AM

Bakunine Bakunine is offline
Private
 
Join Date: Dec 2000
Location: Portugal
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Bakunine is on a distinguished road
Default Re: Getting a fight out of the AI

My first words must go to: Thanks for your reply Talenn. Three days ago I said that it´s unusual to see great forums as this one is. Well i must correct it. This forum is a "Primus Inter Pares"-(The first among the bests). I only surf the web for a year but until now gold medal goes to all that post here.
The mods you made look very interesting. I specially like the need for more radioactives and organics. As things are right now when setting up a race it´s a great idea (if wanna beat AI easy) to set minerals production to 120%, and farming and radioactives to the minimum and spend the rest of the points in things like research,inteligence,etc. What looks even more pathetic is that (at least until now for me) the AI always change resources in a 1:1 ratio.So I could play a game without even having to have farms and refineries.
For talking of "MOO2" the Huge Breathable Planets in the home system makes me remember Orion, but this one was a step back, at leats in the beguining of the game (oh,oh there goes my scout).
It is possible to change my original files about size and number of facilities in the planet for yours without changing the rest, isn`t it? It won´t affect the rest of the game I presume. It would be nice if you send me it to luis_curado@clix.pt or post it in the mod section.
Can you (or anyone who reads this) say me if it is possible to play a game by email in which for example you had your altered files and someone the original files?
Talenn if there's a poll for who will have the oportunity to be a Beta Tester you can count with my vote. I don't now what's NDA's but I think you deserve it anyway.

Bakunine
Reply With Quote
  #7  
Old December 11th, 2000, 10:46 AM

Bakunine Bakunine is offline
Private
 
Join Date: Dec 2000
Location: Portugal
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Bakunine is on a distinguished road
Default Re: Getting a fight out of the AI

Jubala:

Thanks for your files. Gonna try them. I will say something after.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.