.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2000, 05:53 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Decoying PD

quote:
Originally posted by Seawolf:
Also consider if missle smaller is should have a smaller engine which makes the missile moves slower. Giving the PD more time to shoot at it and washing out the benefit.


Hmm, if the rest of the missile is smaller too, a smaller engine would be balanced out by a smaller total mass!
Reply With Quote
  #2  
Old December 12th, 2000, 12:16 PM

Vilemare Vilemare is offline
Private
 
Join Date: Nov 2000
Location: hel.fi
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Vilemare is on a distinguished road
Default Re: Decoying PD

Recap. Conclusion.

Current PD-saturation based missile envelope does not need decoys. Missile variant requiring combat support tech and having higher damage tolerance (high ECM) might be cool but not really needed. Smaller or larger missiles have the same feeling - it might be nice to have some, but are they really needed. A salvo of missiles is a saturation weapon anyway - quantity over quality in the SE4 universe.

Or so I gather ... thanks for the input.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.