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  #1  
Old December 12th, 2000, 09:39 PM

AJC AJC is offline
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Default Re: Point Defense canon question...

Actually - the PDC are not firing just like I stated - I have noticed this for some time but never made an issue of it- probably should have. The PDCs had not been fired yet. When the missiles moved in the unfired PDC never defended the ship. this is easy to test. Load up two ships into the the simulator and try it out exactly as I described. Fire the main weapons and then move. The PDCs will not target and fire at seekers.
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Old December 12th, 2000, 10:09 PM

UmberGryphon UmberGryphon is offline
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Default Re: Point Defense canon question...

Maybe point-defense cannons think they need their ship to be able to shoot at a new target. I build "can target 4 things per turn" widgets on my ships (if not 5), and I'm fairly certain I don't have this problem.

But that wouldn't explain why moving (and getting PDC fire) allows you to shoot the main guns afterward. No matter what's going on in the code, this behavior is inconsistent and therefore qualifies as a bug in my book.
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Old December 13th, 2000, 01:08 AM
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Seawolf Seawolf is offline
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Default Re: Point Defense canon question...

Umber,

FYI PDC don't need combat sensors to target multi missiles. I will check sim


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Old December 13th, 2000, 01:18 AM

UmberGryphon UmberGryphon is offline
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Default Re: Point Defense canon question...

quote:
Originally posted by Seawolf:
FYI PDC don't need combat sensors to target multi missiles



I'm aware of that. However, I can certainly imagine a way of coding guns in general and PDCs in particular that would make PDCs require the availability of an unused targeting slot, even though they don't actually consume that targeting slot once they fire.

This would result in the behavior I think we're seeing--on ships without combat sensors, PDC can fire before the main guns but not after; on ships with combat sensors, the problem is significantly lessened.

I'm at work, or I'd run some simulations to confirm (or disprove) my theory.
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