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Old December 13th, 2000, 03:14 AM
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Jubala Jubala is offline
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Default Re: strange starting systems

I have seen AI homeworlds in such situations in small quadrant lots of player games. My guess is the placing routine ran out of "normal" systems to place them and just dropped them down where there was space.
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Old December 13th, 2000, 05:43 AM

Resident Alien Resident Alien is offline
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Default Re: strange starting systems

quote:
Originally posted by Jubala:
I have seen AI homeworlds in such situations in small quadrant lots of player games. My guess is the placing routine ran out of "normal" systems to place them and just dropped them down where there was space.


That's it I think. In one start I saw while doing some experiments I had 3 of my planets with a couple of enemy planets in a black hole system. That was an extreme setup with 10 planets per player, many computer players and neutrals on a small map. I wonder if ships would drift away from the planets into the black hole as soon as they are build? I didn't try it out.
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Old December 13th, 2000, 05:11 PM

greghacke greghacke is offline
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Default Re: strange starting systems

Nothing gets pulled into the black hole until it leaves the planet's area. They are actually awesome planets to possess. Great for research and intel. The enemy finds it difficult to attack them if they are other players and AI won't even enter the sector...

Hrmmm... maybe build a ship yard and some station ship yards to develop a rocking armada from there...
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