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  #1  
Old December 14th, 2000, 08:17 PM
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Taqwus Taqwus is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

Something that would be truly evil would be a cloaking facility -- placed at somewhere like Cloaking 4 (at a minimum...), acting as a Cloaking 1 device for colonies so you'd need sensors to find it in the absence of other clues.

The colony would be considered 'blockaded' when cloaked (does not contribute any resource, intel or research to the Empire, and builds at a slower rate, since the shipping et al would give the colony away), plus would need to uncloak for a full turn to interact with the owner's ships (cargo transfer, repair, etc). And it'd be revealed if somebody explicitly attacked that sector, tried to colonize it, etc.

Purposes would be --

a) hiding if you're getting seriously beat-down, in the hope that either allies or dwindling supply forces your enemy to abort the search

b) setting up a concealed outpost near or in enemy space, and then only revealing it once you have defenses in place

Can of worms, but could be an interesting can of worms.

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Old December 14th, 2000, 09:01 PM

Psitticine Psitticine is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

That's a good idea! Pirate/raider bases!

A bit off-topic here, I guess, but I've hoped for the ability to add aggresive facilities to the game. Like Macross' Grand Cannon, if you know what I mean. They've have a big, big bang but would take the place of another facility and couldn't be moved to another planet.
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Old December 14th, 2000, 09:13 PM

Cryptotec88 Cryptotec88 is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

Taqwus--

Great idea! Talenn, Tampa....you listening?!
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Old December 14th, 2000, 11:08 PM

Worgaus Worgaus is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

I think a Planetary Cloaking Facility would also be pretty cool. I haven't messed with cloaking tech any since I have yet to advance far enough to get it. ;P I play games with High Tech cost, so I don't get advancements quickly.
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Old December 15th, 2000, 07:13 PM

Shadow99 Shadow99 is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

Psitticine I have made Weapons like the Macross/Robotech Grand Cannons (I even call them that), but there are three issues with it:

1) Facilities cannot hold guns... (I've tried if someone else has gotten such a thing to work tell me how)

2) Facilities cannot be customized in any way (so no real options jsut soem generic Grand Cannon X)

3) Weapon Platforms were my solution to #1 & 2, but even 4000 kt WP's can be moved with enough cargo space.... (Btw grand cannon size mounts have a huge bonus to dmg., but weigh over 10x normal which fits)...

Oops Forgot to mention I've tried to make planet cloak facilities, but so far I've been unable to tell if they work or not...

[This message has been edited by Shadow99 (edited 15 December 2000).]
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  #6  
Old December 15th, 2000, 11:38 PM

Courageous Courageous is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

To test your planetary cloaking facility,
start a game with two human players. Go
back and forth between them.


C//
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Old December 16th, 2000, 06:19 AM

Shadow99 Shadow99 is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

that is btw how I always play, but I haven't managed to force my way through the overzealous AI hordes (my altered spaceyards make them a tad more viscous than normal...
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