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  #1  
Old December 16th, 2000, 06:15 AM

Shadow99 Shadow99 is offline
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Default Re: Mephisto MOD Version 1.2 Online

Actually I'd like to see MM add a 'navigation' tech area which allows system navigation & later on allows fighters to navigate warp points (though it's only feasable to use those on large fighters)....

I play with alot of fighters though (probably 50% of my forces & most of my defense)... So movable fighters is important to me...
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  #2  
Old December 16th, 2000, 01:02 PM
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Default Re: Mephisto MOD Version 1.2 Online

Thanks Talenn.
There is room for improvement for the AI and there is room for improvement in the script files so one can plan better what the Ai should use.
It's somewhat sad that the AI is so reluctant with its fighters in a system but I saw them using fighter Groups In-system not just sector. If the AI would mass it's fighters and through it against a human attack fleet it would be much more of a challenge.


I'm rather busy right now but when I find some time I will make a shadow race and one race that will use torpedoes.
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Old December 17th, 2000, 02:32 AM

Talenn Talenn is offline
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Default Re: Mephisto MOD Version 1.2 Online

Mephisto:

Heh, if the AI would mass ANYTHING and throw it at the enemy it would be a huge improvement! I think that would be my number one complaint at this time...the lack of AI 'aggression'. I can get it to be as hostile as I want it to be and I can usually make it build a sizable amount of competent hardware at this point too. But the lack of the AI's ability to USE that hardware is the stumbling block.

My efforts at modding and altering are on hold until a significant patch that allows the AI to DO something with what it has comes along. I will continue to futz about with it in Hotseat play, but I see no point in continuing against solely AI players unless/until they are actually PLAYING the game.

Here's hoping that we see some nastiness from the AI this coming week.

Talenn
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Old December 17th, 2000, 07:12 AM
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Default Re: Mephisto MOD Version 1.2 Online

Great work on the AI scripts. If you don't mind, I'd like to add them to the next release of the EA shipset.

A team has been forming to make custom Datafiles for a more complete "Babylon 5 mod" of SE4.

I've got dozens of models left to render, including a Shadow/Drakh one. If you'd like to work together, I'd love to pull our resources to speed up the process.

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Old December 17th, 2000, 07:34 AM

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Default Re: Mephisto MOD Version 1.2 Online

Rambie:

I wouldnt mind giving a shot at a Centauri AI. I've done a few reworks of the AIs for my data, but I'm pretty sure I can provide an AI that works 'generically' too.

So, if that was an open invite, please count me in!

Talenn
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