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Old December 19th, 2000, 02:18 AM

AJC AJC is offline
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Default Re: Creating stacked warp points

...How about terminating several around unoccupied star systems as your main nexus pts into your empire. then build black hole generators at each star ... Good idea.. a nasty trap.... I will have to test it out.

I dont mine my warp pts too often - I find that kind of static defense ineffective and too difficult to maintain them when at war.

Instead I put them in orbit - then I dont pay for maintenance of the mine layer ships.
Also there is no delay in putting up the defense. Even if it is just to Force the opponent to spend economic pts building and maintaining the sweeper ships during planetary assaults.



[This message has been edited by AJC (edited 19 December 2000).]
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Old December 19th, 2000, 03:50 AM
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Instar Instar is offline
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Default Re: Creating stacked warp points

Speaking of warppoints, I had a system on one of my borders (the only entry point for a long ways) that had both warp points the damaging type, and a blackhole in the middle. I figured that I wouldnt be getting any visitors from that direction.
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Old December 19th, 2000, 05:17 AM

Panarch Panarch is offline
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Default Re: Creating stacked warp points

I just tried putting a warp point on a black hole. First, I generated a warp point on a star, then I collapsed the star to a black hole. The warp point stays in 6, 6 and works normally.

The only difficulty I can see is if you exit the warp point and don't have enough movement remaining to get two spaces away from the warp point. If you don't, the black hole will suck your ship in and destroy it.

Hope this helps.
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Old December 19th, 2000, 05:49 AM
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Jubala Jubala is offline
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Default Re: Creating stacked warp points

In my latest game my homesystem was a cul-de-sac and the first system outbound was a black hole with the warp point from my system very close to the middle. Lost quite a few ships in that damn black hole.
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