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  #1  
Old December 19th, 2000, 04:47 PM
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Default Re: on the drawing board

Hurm boarding torpedo??!! I suggest you wait till drones are introduced.
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Old December 19th, 2000, 07:36 PM
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Default Re: on the drawing board

Here come some answers... hope they help...

1 - I think there's a component that does something similar to planets (at least SE3 had it - the neutron bomb, IIRC). Call the "boarding missile" something similar, have it knock out crew quarters, boarding parties and security stations. I wonder if you could build something that knocks out bridges, auxiliary control stations, and/or life support systems... hmmmmmm....

2 and 5 won't work because you can't put facility abilities (like Change Bad Event Chance - System or Intelligence/Research point boosters) onto ship components. Many have tried and many have failed.

3 and 4 are interesting; but I think the AI would have trouble implementing specialized space yards. Heck, I'D have trouble with it - I'd have to keep track of whether a ship requires one, two, or all three resource types! There's enough micromanagement without adding THAT!

6 is interesting; I don't use remote mining very often, and it's always a pain to make sure I get more resources than I pay out in maintenance for the mining ship/satellite layer/whatever.

7 would drive the AI insane... I don't think it's very good at determining "Optimum" Range, so even using "Strategic Combat" (as you're forced to in simultaneous-turn games) would make this a nightmare to use.

8 I don't think will work because I don't think a battle can have more than two races total, so targeting an ally wouldn't happen - you'd never be in a position to fight alongside an ally.

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Old December 19th, 2000, 08:35 PM

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Default Re: on the drawing board

1) I've tried making them, but It messed up. The thing is that Boarding Prties don't use weapon range, but missile does.
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Old December 19th, 2000, 09:00 PM
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Default Re: on the drawing board

quote:
Originally posted by DirectorTsaarx:
2 and 5 won't work because you can't put facility abilities (like Change Bad Event Chance - System or Intelligence/Research point boosters) onto ship components. Many have tried and many have failed.



since Lupusman was able to get system nebula abilities on a component, i contend that there is a way to make it work. I will post a test Version as soon as there is one.

quote:
Originally posted by DirectorTsaarx:
8 I don't think will work because I don't think a battle can have more than two races total, so targeting an ally wouldn't happen - you'd never be in a position to fight alongside an ally.



if one race is blocading a planet, a thrid race can cruise in and join battle with the two others. i have actually done this before. similarly, you could invite an ally so share orbit of one of your worlds and help provide defense. a corrdinated attack, however, is not possible unless one is strong enough to keep orbit and wait for the second race to help knock out ground defenses with troops or whathave you.

as for the comments about the AI, youre probably right, but its worth a shot.
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Old December 19th, 2000, 09:40 PM
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Default Re: on the drawing board

puke - ah, you're partially right. And I was only partially right. The propblem isn't facility abilities, it's point generation abilities (like Intelligence and Research). Ship components can't generate Intelligence or Research points (although obviously mining components can be used to generate resource points...). I'm not certain about system-wide bonuses to point generation. Might be worth a shot if you have time to test it.

Interesting feature on how a third race can join battle with two others - I thought MM wasn't allowing that... although it may be a loophole that it works... hmmmm... anyone see an instance where this has happened in freespace rather than around a planet?
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Old December 19th, 2000, 10:14 PM

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Default Re: on the drawing board

I'd like to turn Comp_179 into Structural Integrity Field, gives componets a % more damage points.

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Old December 19th, 2000, 11:06 PM
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Default Re: on the drawing board

8) Guys, You can have several races in the battle at once, AND the game doesn't allow you to shoot on your ships OR ALLY ships.
So that component is no go.
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