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  #1  
Old December 22nd, 2000, 01:52 PM

eagleton eagleton is offline
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Default Re: Mephisto: Mod Question

No supplies anymore? Although CS and ECM are much more important for a good AI, in games with ancient galaxy this could become a problem. Will the AI in Mephisto's MOD at least be able to develop and use the Quantum Reactor?
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  #2  
Old December 23rd, 2000, 02:02 AM
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Mephisto Mephisto is offline
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Default Re: Mephisto: Mod Question

No, no supplies anymore. But the AI is fairly good at replenishing it's ship (except for colonizers...).
And yes, they will use quantum reactors. If they care to research that is. At least the Earth Alliance is researching and using it...

quote:
Originally posted by eagleton:
No supplies anymore? Although CS and ECM are much more important for a good AI, in games with ancient galaxy this could become a problem. Will the AI in Mephisto's MOD at least be able to develop and use the Quantum Reactor?


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  #3  
Old December 22nd, 2000, 04:10 PM
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Atrocities Atrocities is offline
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Default Re: Mephisto: Mod Question

Sometimes when my EA encounters another race and a battle ensues, I will get a Range Check error. Any suggestions? Using the M mod with the EA stuff.
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  #4  
Old December 22nd, 2000, 04:27 PM
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Default Re: Mephisto: Mod Question

I encounter this error once in a while when there a many fighters and/or troops and their transports.
This is not an AI fault, it happens to me if I do not use the AI.
A soltuion is to not put all your force into action. This sometimes helps.

quote:
Originally posted by Atrocities:
Sometimes when my EA encounters another race and a battle ensues, I will get a Range Check error. Any suggestions? Using the M mod with the EA stuff.


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  #5  
Old December 22nd, 2000, 10:16 PM

Tomgs Tomgs is offline
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Default Re: Mephisto: Mod Question

You took off all the supply storage from the AI? I don't think they use it enough myself. I know if I see an AI ship that their home world will be only a couple of systems from there because they don't explore very well. I think they should have an explorer design that has 3 or 4 supply storage units and really tries to find good colonizable planets and to find threats before they get to their systems. If they sent a few scouts out and knew where I was and actually attacked me in my home systems when they declared war it would be a completely different game.
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Old December 22nd, 2000, 10:29 PM

Talenn Talenn is offline
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Default Re: Mephisto: Mod Question

Tomgs:

Perhaps they should have an 'explorer' class of ship, but there is really no way to have the AI build it and then enforce that it actually is used for exploration. Also, getting it to build a specific ship for a specific part of the game (ie the early exploration phases) is problematic at best.

Overall, I think the AI is FAR better off without the extra storage. At least its warships are more solidly built and include more weapons and/or defenses a result of not having the extraneous 'stuff' on all of it's ships.

Talenn
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  #7  
Old December 22nd, 2000, 10:37 PM

Tomgs Tomgs is offline
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Default Re: Mephisto: Mod Question

Well perhaps it is better off right now without supply storage if it won't use it anyway, but I never design a destroyer or above class of ship without at least 2 supply storage units. Also I see ships with one movement a lot because they are out of supplys even in the AI's home system. Is this situation going to get worse without any supply storage? I think a ship with a lot of weapons and 1 movement point is a dead ship if I see it.
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