|
|
|
 |

December 23rd, 2000, 12:12 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
Talenn, you toke the words right out of my mouth.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

December 23rd, 2000, 12:17 AM
|
Sergeant
|
|
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
I have thought a lot about making level II and level III engines hold more supplies. It would give a reason to upgrade to them and also a reason not to upgrade to the next faster engine so quickly. Kind of a trade off. It may help me more than the AI though because it fits into my style more than the programmed AI's style. I will play around with it and see if it will be useful or not.
|

December 26th, 2000, 02:29 AM
|
Corporal
|
|
Join Date: Sep 2000
Location: Wiesbaden, Germany
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
I use the Earth Alliance AI by Mephisto but with the original Malfador files (changed all the files to make AI have CS and ECM). Now I have a range check error like Atrocities, except that the EA this time is done by the computer.
source of trouble, or maybe there is an update of the EA-AI which fixes it?
|

December 26th, 2000, 01:03 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
I don't quite get what you have done. Either you use the EA_AI_scripts or you don't.
What do you mean by "the EA this time is done by computer"? If the EA isn't played by the CPU, it won't use any AI files (if you don't use ministers).
I would very much like to help you and I would like to improve my MOD/take out any bugs. Can you post somewhat more specific what you have done with what files?
quote: Originally posted by eagleton:
I use the Earth Alliance AI by Mephisto but with the original Malfador files (changed all the files to make AI have CS and ECM). Now I have a range check error like Atrocities, except that the EA this time is done by the computer.
source of trouble, or maybe there is an update of the EA-AI which fixes it?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

December 26th, 2000, 05:24 PM
|
Corporal
|
|
Join Date: Sep 2000
Location: Wiesbaden, Germany
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
Of course.
I meant that I used the EA as a computer player, au contraire to Atrocities who did not use the AI but had a range check error with your mod (means when he himself was the EA).
I did not use your mod but the EA script you wrote.
When I got into combat with another race and some EA ships were in the same sector by coincidence, the range check error did occur (strategic combat, there was one carrier and one or two attack ships of the EA).
I looked into your EA-AI and now changed the minimum number of fighters, because you had set them really high. As my victory conditions were fulfilled soon after the range check error, I don't know if that helped.
Best wishes,
Volker
|

December 26th, 2000, 09:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Mephisto: Mod Question
I figured out the problem I had. Sorry for not posting it sooner guys. The problem I had with Range Check errors was that I updated to the mod during the middle of a game. Once I realized my blunder, I erased all save games and started from scratch. To date, no RCE's from the EA.  (BIG SMILE)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 27th, 2000, 09:51 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mephisto: Mod Question
Eagleton, the world is so small. I could drive to you in 20 minutes. Funny.
Anyway, the Range Check Errors seem to be connected to a high number of units (or even ships but I never ever had hundreds of ships...). As the EA uses fighters in large numbers, it maybe prone to some RCEs. Altering the files after you already encountered the RCE doesn't help as the AI already has the fighters. Besides it only happens to me in strategic combat. A "solution" is to jump into the EA and fight this one fight without fighters or at least a smaller number of them.
Does this error occur to you in tactical or only in strategic combat? (I saw that it happened to Eagleton in strategic combat)
To me it only happens in strategic combat, too. I sometime have the felling that a unit is hit and destroyed in combat and then again hit causing a RCE as the unit is already deleted.
quote: Originally posted by eagleton:
Of course.
I meant that I used the EA as a computer player, au contraire to Atrocities who did not use the AI but had a range check error with your mod (means when he himself was the EA).
I did not use your mod but the EA script you wrote.
When I got into combat with another race and some EA ships were in the same sector by coincidence, the range check error did occur (strategic combat, there was one carrier and one or two attack ships of the EA).
I looked into your EA-AI and now changed the minimum number of fighters, because you had set them really high. As my victory conditions were fulfilled soon after the range check error, I don't know if that helped.
Best wishes,
Volker
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|