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December 22nd, 2000, 10:26 PM
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Sergeant
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Re: Colonizing
I think it was changed a while before the release and the data is still in there. I'm pretty sure I remember reading that somewhere in all this stuff.
Talenn
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December 23rd, 2000, 05:22 AM
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General
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Re: Colonizing
There's no "Colonize Asteroid" ability, though. Has anyone tried to colonize an asteroid with anything at all? I would be really surprised if it's possible in any way now. I think the data is just a relic. Too bad, though. A special kind of race that is indifferent to atmosphere and could colonize asteroids would be a nice addition to the game.
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December 23rd, 2000, 05:59 AM
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Sergeant
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Re: Colonizing
Asteriods are classified as rock. But you still can't colonize them that ability was removed before the Demo came out as far as I remember. There was some discussion of it way back when but it was removed very early.
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December 23rd, 2000, 06:25 AM
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Shrapnel Fanatic
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Re: Colonizing
Could it be the information is there for the purpose of being there if the player creates a planet from that asteriod? Long shot I know, but what the hey, its late, and I am tired.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 23rd, 2000, 07:32 AM
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Corporal
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Re: Colonizing
From what I have heard is those numbers are used when you make it into a planet.
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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December 25th, 2000, 08:26 PM
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Major
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Re: Colonizing
It could be pretty rough if those numbers are used when you turn the asteroids into a planet, since the numbers aren't as big as the corresponding planet size would be.
Anyway, thanks for the responses. Maybe we should lobby MM to put asteroid colonization back in. Maybe make it a special tech tree or something. Even make the colonies hard to detect or something, since they'd be small and probably buried inside the asteroids...
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December 25th, 2000, 08:48 PM
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Corporal
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Re: Colonizing
Actually, when you convert, it makes sure the astroid size will be comparable to producing a planet of the equivalent size. Thus, it would use the numbers based on it's new planet vs. the astroid numbers. This appears to indicate that they are just carried over... I have, however, produced a "Astroid Colonization" technology that works nicely. It does prevent the building of atmosphereic modifiers etc...
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