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  #1  
Old December 23rd, 2000, 09:46 PM
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Puke Puke is offline
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Default Re: Starship Weapons vs Units, Log Reports, and Balance

for problem 1, a solution is to thin out your figher groupings. you can configure them to only have 1 per group. this does make problems when you have 200 units on the board with each fighter taking up one square.. and will probably make fighters too strong versus defenses (except emissive armor)

honestly though, fighters kick enough butt how they are, and they are probably ballanced fine as it is.
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Old December 24th, 2000, 05:42 AM

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Default Re: Starship Weapons vs Units, Log Reports, and Balance

I remember the shock I had when I first ran into a psychic using race and got my head blown off my shoulders, pronto.

After that I decided it was just easier to "join 'em" and I now just play the CC or other psychic races.
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