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  #1  
Old December 23rd, 2000, 06:32 PM

Triumvir Blap Triumvir Blap is offline
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Default Ship Config for Mining

I've seen the AI mining asteroids with Destroyer class ships.

Now .. I can't put together a config that will show a profit (vs ship maint. costs) for anything less than a Lt.Cru. and *that* is marginal.

What are y'all using?
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Old December 23rd, 2000, 08:44 PM

Courageous Courageous is offline
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Default Re: Ship Config for Mining

At a guess, people aren't doing this much right now. Can you fit a robo miner on a large satellite? Satellites don't pay maintenance.

C//
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Old December 23rd, 2000, 08:47 PM

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Default Re: Ship Config for Mining

Come to think of it, that won't work because of the restriction of one-per-asteroid field. It would seem to me that the thing to do would be for MM to support a "miner" hull which maybe doesn't pay maintenance costs or some such. It could then demand a higher than 50% miner allocation or something.


C//
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Old December 23rd, 2000, 09:27 PM
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Default Re: Ship Config for Mining

Courageous, that is a wicked-cool idea. I have been working on a orbiting mining laser component that would give effective mining capabilities to stations or ships, but your idea of a mining ship hull is even better.

that hull is getting implemented on my game, Thanks!
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Old December 23rd, 2000, 09:44 PM

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Default Re: Ship Config for Mining

Another option is to edit the components.txt to either lower the cost of the robominers components or to increase the amount of resources generated per turn by the component.
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Old December 24th, 2000, 12:01 AM

Tenryu Tenryu is offline
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Default Re: Ship Config for Mining

Here are 3 examples of file additions I made that address the mining problem. Hope they help.

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Old December 24th, 2000, 12:06 AM

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Default Re: Ship Config for Mining

Btw- I was seriously considering reducing the supplies used on the mining component to 20 per turn, but do whatever turns ya on. The bogus combat defense minus was to discourage myself form mounting weapons and stuff on it. In fact it may actually need to have added some attacking minuses to fully discourage it's use as a warship. Anyway, you guys get the idea I'm sure
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Old December 24th, 2000, 02:12 AM
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Default Re: Ship Config for Mining

If you have the "miners deplete asteroids" thing on, is there any way to affect how quickly the field deteriorates? Is it based on the number of points the miner withdraws per turn, or what? I like the fact that asteroids can be totally mined out, I just think it happens too quickly and would like to change it.
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