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  #1  
Old December 3rd, 2001, 08:15 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

capnq's Hypermaze Mod v1.2

While many warp points lead to relatively short wormholes connecting star systems in normal space, the majority open into hyperspace zones where the fabric of space-time is less stable.

This mod adds a new quadrant type to the Game Set-Up screen. A Hypermaze quadrant has roughly as many colonizable systems as an Ancient quadrant, but most of the asteroid systems, nebulae, and black holes are replaced by hyperspace zones. Version 1.2 adds compatibility with Matryx's SE4 Launcher. (Note that these are for SE IV v1.49; Versions adapted for SE IV Gold are on the Gold CD.)

The "full" Version includes custom backgrounds for the hyperspace systems, and is over 7.9Meg.

Hypermaze12.zip

The "lite" Version does not use the custom backgrounds, and is only 84K.

HypermazeLite12.zip

Both Versions include instructions for making your own backgrounds.

[ 07 December 2001: Message edited by: capnq ]

[ 20 December 2001: Message edited by: capnq ]

[ 21 February 2002: Message edited by: capnq ]

[ 06 March 2002: Message edited by: capnq ]

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  #2  
Old December 5th, 2001, 08:18 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Just in case the old UBB files disappear, I have uploaded this to the *new* area.
se4Launcher.zip
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -(HERE)-
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  #3  
Old December 6th, 2001, 08:04 PM

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Default Re: Space Empires IV: Data/Sound/Graphic

Culture Mod: I balanced the Culture values based on an equivalent racial characteristic cost. I used 800 points as the base value determined by using a 2 in all fields for a neutral culture (making neutral a playable culture). Excel "What IF" spreadsheet included so anyone can change the numbers but still maintain a balanced culture. Can "What IF" new cultures by copying and pasting the values from the line above (some Excel necessary)


Culture Mod

[ 06 December 2001: Message edited by: Jourin ]

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  #4  
Old December 7th, 2001, 12:51 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

This is sort of a 'sub-mod' for P&N and for Ultimate. These two mods introduce the Racial Trait "Gravity Manipulation" for the P&N and Ultimate "Universes" respectively.

1007679226.zip
OR
1007679334.zip


The components are purposely defensive in nature (i.e. Black Hole Projectors are exclusively planet based weapons), and have been created for the sole purpose of making my wife a better SEiv player.

In both cases this is a 'proposed' tech tree only. The creators of each mod have final say in what and how they incorporate this tech tree. Furthermore, these tech trees (or any part within them) can be used by anyone for any other mod.

Havin' fun modding
-jimbob

[ 06 December 2001: Message edited by: jimbob ]

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Old December 9th, 2001, 08:08 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
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Old December 13th, 2001, 10:28 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

1008275189.zip

This is the neomod. Numerous changes, including my new mounts, full replacement of fighter equipment, new movement system, various other new items. Also adds space monsters as a racial trait, note: Very powerfull.
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Old December 14th, 2001, 08:41 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #8  
Old December 18th, 2005, 06:37 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Masters Mod v1.0 Released

(Updated. Fixed error in racialtraits.txt)

This is a mod for the turn-based space strategy game Space Empires IV, developed by Malfador Machinations, and published by Strategy 1st.

The AI is based on AI from the TDM Modpack. Requires the latest version of the Imagemod.

The mod adds the following racial traits:
Drone Masters
Megascale Masters
Stealth Masters
War Masters
Travel Masters
Troop Masters
Assimilation Masters
Fighter Masters
Defense Masters
Resource Masters

Drone Masters
Your race has mastered the art of using and constructing drone units. You start will small tactical drones that you can build in large numbers. Standard drone hulls can be made incredibly powerful due to the small size of your drone components.
  • Drone Engines
  • Drone Mini Warhead
  • Drone Submunition
  • Drone Magazine
  • Drone Control Unit
  • Tactical Drones
  • Strategic Drones
Megascale Masters
Your race has mastered the art of managing huge megascale construction projects. Your economy will get an early boost from the construction of space elevators, and larger ship hulls will help you as the game progresses. Persistent research into resource generation technologies will yield Arcologies and Orbital facilities, huge cities that generate a tremendous ammount of resources. You will also find the construction of ringworlds is actually within your reach during a long game... if you last that long. (had to nix space habitats and artificial planets due to technical probs)
  • Space Elevator
  • Arcology
  • Orbital Tower
  • Orbital Ring
  • Battlemoon
  • Megastation
  • Artificial Moon
  • Heavy Colony Ship
  • Transport Barge
  • Scrith
  • Diamond Nanocables
  • Small & Medium Ringworld Generators
Stealth Masters
Your race has mastered the art of stealth technology. The stealth scout hull will give you an early exploration advantage and allow you to form invisible wolfpacks to attack your opponent's logistical assets, while powerful cloaking devices will help your battlefleets later on.
  • Stealth Module
  • Target Scrambler
  • Holo-Scrambler
  • Blanket Cloak
  • Smoke Screen Generator
  • Planetary Cloaking Device
  • Stealth Scout
  • Stealth Fighter
War Masters
Your race has mastered the art of war. You have access to high tech tracking and defense systems that will let your fleets strike at will throughout the galaxy, and render them more effective than fleets twice their size. Seeker and torpedo hardpoints will let your ships strike first and ask questions afterwards.
  • Command and Control
  • Logistics Command
  • Data Hub
  • Orbital Academy
  • Shield Buster Missile
  • Seeker & Torpedo Hardpoints
  • Seeker Decoy
  • Chaff Dispenser
  • Flak Gun
  • Armor Piercing DUC
Travel Masters
Your race has mastered the art of interstellar travel. Rocket Boosters and external fuel tanks will let you build one-shot colony ships, giving you an early colonization advantage. Your ships are the fastest in the galaxy, and later tech levels open up new methods of transportation that are simply beyond the understanding of your galactic counterparts. (removed Light Sail due to AI conflicts)
  • Warp Engine
  • Inertial Dampener
  • Rocket Booster
  • Hyperdrive
  • Fuel Cell
  • Nuclear Reactor
  • Antimatter Reactor
  • Hyperspace Jump Gate
  • Disposable Fuel Tank
Troop Masters
Your race has mastered the art of ground warfare and space-based invasions. You can start building troop units at the very start of the game, and armored drop pod components will help your invasion forces pass through the initial barrage of defensive fire. Dedicated troop transports and mobile ground command centers will help lead your troops to victory.
  • Armored Transport Module
  • Command, Support, and Comm Relay
  • Prefabricated Fortifications
  • Theater Shield
  • Infantry
  • Armored Vehicle Unit
  • Artillery
  • Electronic Warfare Unit
  • Military Garrison
  • Small - Huge Army
Assimilation Masters
Your race has mastered the art of ship capture and assimilation. Built-in repair abilities will help you make those captured ships serviceable again. Specially designed weapons will allow you to capture enemy vessels from a distance, and assimilation facilities will help you break down and analyze captured technology.
  • Bridge Control Cluster
  • Life Support Cluster
  • Crew Quarters Node
  • Assimilation Torpedo
  • Assimilation Nanites
  • Assimilation Squad
  • Mobile Vinculum
  • Small Nanite Injector
  • Deconstruction Facility
  • Planetary Nexus
  • Planetary Assimilation Unit
  • Remote Ship Assimilation
  • Remote Planet Assimilation
Fighter Masters
Your race has mastered the art of fighter and carrier-based combat. Your tactical fighters are cheap and numerous enough to overwhelm any attackers, and the supercarrier hull can act as a mobile command center.
  • Fighter Supply Tanks
  • Launch Rail
  • Tactical Fighters
  • Strategic Fighters
  • Strategic Bombers
  • Escort Carrier
  • Supercarrier
  • Fighter Control System
  • Fighter Atmosphere Controls
  • Fighter Engines
  • Fighter Missile
  • Fighter Autocannon
Defense Masters
Your race has mastered the art of defensive thinking. Your ships are tough and use dense hull reinforcements, and the different types of shields and armor available to you will force your enemy to rethink their offensive strategy. You are also able to protect your core worlds with planetary shields.
  • Leaky Armor
  • Navigational Shield Generator
  • Structural Integrity Field
  • Stasis Field
  • Shield Receptor
  • Basic Armor
  • Planetary Shield (& Phased) Generator
  • Planetary Shield Projector
Resource Masters
Your race has mastered the art of gathering and refining resources. Special facilities will enhance your planet-based economy, while resource-generating space stations and Resource Ships let you generate resources without relying on colonization.
  • Orbital Foundry, Refinery, and Hydroponics
  • Minerals Enrichment Facility
  • Ecological Sanctuary
  • Irradiation Facility
  • Ecology Center
  • Resource Ship
Attached Files
File Type: zip 397210-Masters Mod.zip (1.23 MB, 1552 views)
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