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  #1  
Old August 24th, 2002, 07:44 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old August 27th, 2002, 05:38 AM
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Old August 27th, 2002, 06:05 PM
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Old September 3rd, 2002, 08:54 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Not to toot my own horn again, but...

Xeo Mod v3.0.2 released, patch from 3.0.0 or 3.0.1 available at www.geocities.com/edwardkolis
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Old September 5th, 2002, 06:06 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

New Version of Devnull Mod Gold:

Devnull Mod Gold Version 1.70 (about 4.6 MB)

patch from Version 1.63 to 1.70 (about 1.9 MB)

Note: This Version is not compatible with older savegames.

summary of changes for Version 1.70:
* two new races added (United Flora, Sonne)
* overhaul and additions to the racial combo techs
* raised mine limit per sector to 500
* all ship/fleet training is now system wide
* new planet size (extra huge) and new ruins tech
* doubled cargo for domed colonies
* added Fyron's Quadrant Mod 1.13
* updated weapon sounds to Gold
* loads of little and not so little changes and fixes (check readme)

Have fun,
Rollo
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Old September 16th, 2002, 08:34 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Deathstalkers Mount Mod- Alternate Version 1.0

(CryOrg Hell Version 1.0)

(HERE)

1032200975.zip

Curious yet?

Ever wished the AI sported more powerful ships? Ever ran into the AI's Dreadnought and blown it apart with a few destroyers and felt cheated somehow? Well this modd tries to correct this (a little).

I've taken the (supposidly) mega powerful racial traits of Organic and Crystalline (thus the CryOrg name) and made them more powerful...Massively so.

How you ask? Simple, by creating a Mount Mod that the AI will use and use effectively. The average Organic(or Crystalline) destroyer is roughly as tough (or tougher) as the average normal cruiser (or even battlecruiser). The mounts within the modd are clearly marked as AI/Human use. TO USE THE AI MOUNTS AS A HUMAN CLEARLY DEFEATS THE PURPOSE OF THIS MOD!!! The only reason to use the mounts as a human player would be as the 'uber-bad-guy' of a roleplay modd (think B5's Shadows). Thus you can use this modd one of two ways, either restrict Organic and Crystalline tech to AI's only (Best IMO) or just don't use the AI mounts for the tech's.

This modd will make the AI dangerous!!! I've seen a Shadow's dreadnought fire a broadside of 30 Parasite V's by itself! A Xi'Chung defense base mounts over 5000 shield points and can dish out over 6000 damage per combat turn. This is not for the faint of heart! .

Comments/suggestions are more than welcome (they are required! Please post/send them ).

I am currently working on getting this supported with the TDM-Modd and added to PBW so people can take on the AI's in a Humans vs. AI game (that should be quite memorable!)

SETUP INSTRUCTIONS: Download file and unzip/place into your data folder of se4 or the modd folder you are using (after re-naming the current 'CompEnhancement.txt' file to something else of course.). Rename the downloaded file to 'CompEnhancement.txt' (take off the CryOrg part of the filename). Start a game and load up your favorite Organic/Crystalline AI's (Phong, Y'Gath, Vong, Xi'Chung (deadly!), Ukratal, etc) and enjoy.

This modd works best with the TDM modd as it already has quite strong AI's.
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  #7  
Old October 20th, 2002, 12:37 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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