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  #1  
Old March 4th, 2003, 07:47 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

DEATHSTALKER'S FINAL MOUNT MOD (Gold Version 1.4)

EDIT: ERRORS IN UPLOAD CORRECTED.

Edit2: March8th, Typo's corrected. Added new Torp Launcher (Extended Range).

Get it Here:

1047151477.zip

Notes/etc:

This will be the final upload of my mount mod for the forseeable future. It has alot of changes (and yes, tonnes of mounts ). Most notibly the Gatling mounts have been re-balanced to make them less than the uber-weapons they were.

Additions:
Engine Mounts (Civilian/Merchant/Military)
Robo-Miner Mounts (with levels)
Short and Long range Missile Mounts (with levels)
removal of key overpowered mounts and rebalance of tech levels on a few mounts.

Comments as always are welcome, hopefully you will like this one .

A final note on the Long/Short range missile mounts. Yes I know, you can NOT affect the range or damage of the seeker itself with mounts, these mounts instead affect the range at which the seeker is launched. Either eliminating the time the target has to 'missile dance' (short range) or firing before the target enters range (Long range) so there is less time to target impace (ie , weapon platforms that can't move anyway). Hopefully they will be useful (I think they will )

[ March 08, 2003, 19:25: Message edited by: Deathstalker ]
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  #2  
Old March 5th, 2003, 06:25 AM

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Default Re: Space Empires IV: Data/Sound/Graphic

New uploads of X-Com comps pictures only:

The big image with all the 36x36 pixel comp is now correctly displayed.

The big 128x128 pixel components were adequately numbered to be compilant with the Comp image pack v1.13 (latest).

Here they are:

1046837068.zip

1046837924.zip

1046838128.zip


They were zipped without keeping path info, so you have to unzip them in any folder and then copy to the folder you like them to stay.

Remember: ALLWAYS make a back up of the files you are going to edit and/or add fragments! In case it does not work, you only have to replace it for the previous Version.

PS: Mr. SJ: what do you think about them? Do you think they can be included in the comps pack?

[ March 05, 2003, 04:26: Message edited by: leo1434 ]
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  #3  
Old March 5th, 2003, 06:44 AM

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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
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  #4  
Old March 7th, 2003, 12:09 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

One zip file for each part of the Image Mod!

Combat/Beams

Components

Facilities

Planets

mlmbd

[ March 09, 2003, 14:18: Message edited by: mlmbd ]
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  #5  
Old March 7th, 2003, 09:41 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Here are corrected mini's (no red bar) for componets, facilities and the planet submissions.

1047066057.zip

mlmbd
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  #6  
Old March 8th, 2003, 04:55 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments.

Have fun.
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  #7  
Old March 8th, 2003, 07:50 PM

leo1434 leo1434 is offline
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Default Re: Space Empires IV: Data/Sound/Graphic

Hello:

New X-Com Comp pics upload, some pics added, a bit improved Version

File format:

Zipped .bmp files.
No path info included in .zip file.
Portraits and mini pics files in one .zip file.
Comp numbers compilant with Image Mod comp pack.

1047145548.zip

Please tell if having problems to download. Thanks!
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