.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2003, 09:39 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

New Version, special easter edition .

Hack and Slash Version 0.53e (Easter edition)

from the readme:
  • changed: using new improved grass and tree bitmaps (thanks to David E. Gervais)
  • reduced chances for monsters to drop items (keys and potions)
  • reduced the use of 'Rage' and 'Enchant' spells for monsters
  • raised level requirements for '+x to skill levels' as an item modifier and added more benchmarks
  • changed the order of suffixes for '+ to strength' items. Cave giant is now weakest and storm giant strongest.
  • made new room for the Orc King and tweaked both the king and his guards
  • replaced the sound from 'rage' with the sound form 'berserk'. much cooler and the orc berserkers get to shout 'Kill Kill KILL!! again (and sound less like Donald Sutherland in the 'Body Snatchers') =)
  • added more ammo for slings (one new .bmp and pebbles (old misc13) was changed to be used as sling ammo)
  • added new L1_hills.bmp to match the new grass (thanks to David)
  • added more...umm... stuff. Happy Easter
Note about Classes and Experience
=================================
This module uses a tweaked class.txt file, but still keeps the 'default' label so exsisting charcters from, say, Crown of the Magis can be imported. The changes are:
1) altered XP levels (levels 1-9 are more expensive, levels 11 and above are cheaper)
2) Druids and Priests can now use Slings
3) Fighters can use Bows/Crossbows
If you do not like these changes, feel free to delete the classes.txt file in the Dungeon Odyssey\Modules\Hack and Slash\Data folder. You can then play with the default settings.

Have fun,
Rollo

[ April 20, 2003, 20:56: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old May 6th, 2003, 07:18 PM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

Hi,

Here are some new mountain tiles. Enjoy!

1035830989.zip
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #3  
Old May 6th, 2003, 07:22 PM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

Includes Beholder, Drider, Dark Angel, Angel, Druid, Elementals (earth, water, fire -- taken fron this board and altered), Efreet, and Unicorn

1034802988.zip
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #4  
Old May 7th, 2003, 11:48 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

Here is a working terraindescription for a lightswitch for those dark dungeon-levels. (in this case a torch that can be lit or unlit by rightclicking the terain in-game, simmilar to opening a door) The zip has the two images used by the terrain_file (these should go into the XX\pictures\terrain directory) and the description of the unlit and lit torch, (torches_terrain.txt) that Last file should be copy-pasted into the terrain-file that should use the torches..)

1052344011.zip

When changing the terrains ID you should make sure that the "next terrain action ID 1" refers to the correct new ID #.

Feel free to use/modify this for any module, and have fun!

Henk

[ May 07, 2003, 22:49: Message edited by: henk brouwer ]
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #5  
Old May 29th, 2003, 01:50 AM
Akachaki's Avatar

Akachaki Akachaki is offline
Corporal
 
Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Akachaki is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

Pets healing, it's finaly here ! simply add to file to any module to make pets slowly heal themselves.

1054122567.txt

Add this file to \dungeonodyssey\modulename\data\

And I think you dont even need to start a new game to take advantage of pets healing.

Bring any modification to it and add it to any module. Also if you think they heal too fast or too slow, you can tell me and i will arrange it.
If you think it's like cheating you can give me your opinion.

Justin
Reply With Quote
  #6  
Old May 28th, 2003, 10:02 PM
Akachaki's Avatar

Akachaki Akachaki is offline
Corporal
 
Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Akachaki is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

I'm sorry, the file uploading system changed the name of the file, you can downlaod it here in .zip with the .txt file wich has the right name.

Summon_MonsterClasses.txt
Reply With Quote
  #7  
Old August 8th, 2003, 03:09 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Aaron Hall\'s Dungeon Odyssey

1060348137.zip

Well, I was creative, and made some Monster images for DO. Most of them, are edits of some of the original monsters, but the 2 Spider People, and the Swarm images, are completely my own. Wellokay, the Spider person was a mish mash of original images, but Its so different, it realy isint a edit.

I hope to get more Monster images out later.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.