.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old April 5th, 2001, 01:25 AM

GruelThePurple GruelThePurple is offline
Private
 
Join Date: Mar 2001
Location: Portland, OR, USA
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
GruelThePurple is on a distinguished road
Default Re: Missile mounts!

The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of extra missile types, but if done right, the AI will also use them and you can have your extra damage, extra range, extra armour, and whatever else you want.

BUT, for each variant, you have to have an extra missile component.

I can upload what I did for Capital Ship Missiles, if'n anyone is interested (for the sake of ideas).

[This message has been edited by GruelThePurple (edited 05 April 2001).]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.