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  #1  
Old April 4th, 2001, 07:31 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Interesting Items coming out soon...

It can be done as a facility as well!
It can be made to scan the entire system.
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Old April 4th, 2001, 08:12 AM
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Default Re: Interesting Items coming out soon...

Hey spoogy, could you do me a favor and make me a facility that can prevent warp points from being opened within a system? I was kinda thinking that it would make a nice addition to the game.

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  #3  
Old April 4th, 2001, 08:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Interesting Items coming out soon...

quote:
Deep Space Array

Massive Long Range scanner that can peer into deep space many, many sectors away giving you a nice picture of the surrounding area (including Enemy fleets!). It would be a really big component and would probably be suited to stations only.


That would only be useful (& different from what already exists) if you are talking about interstellar sectors, not within a single solar system, as Aussie seems to imply.
I think it would be great.
You should also be getting a System Sensor Jammer to go with it
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Old April 4th, 2001, 09:01 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Interesting Items coming out soon...

The Deep Space Array would be like a super long range scanner so you could spy on your neighbours although they may be really far away - like fifteen sectors (galaxy).

It would cost a lot of materials and take up a lot of space (sort of like that Argus array in Star Trek: TNG)

I'm not sure about the Warp Point thing - I'll look into tomorrow.

Also, how about a facility like a Command Centre - it could generate happiness, intelligence, military training...
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Old April 4th, 2001, 11:00 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Interesting Items coming out soon...

I've got some more ideas...

Multi-Vector Point Defense (Death Blossom)

This new weapon would be mounted on a specialized fighter. It would be really small, just 1 kT per component, but you would jam 30 or so on the fighter. The numerous beams would strike against seekers, fighters, drones. Remember "The Last Starfighter"? Just like that! What makes this weapon even more interesting is that I would create a new launch bay for just these fighters - so you don't need a carrier and even a cruiser could carry a couple. They would be cheap and expendible and could even chase down those missiles before they got near you...

I think I will make this component and post it tomorrow with the Deep Space Array - the remainder of my more basic components will be with the Spoogy Universe Mod.

Have you visited the Spoogy Federation YET? http://spoogyfederation.tripod.com/index.html
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Old April 5th, 2001, 01:12 AM

Magus38 Magus38 is offline
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Default Re: Interesting Items coming out soon...

Referring to Atrocities' idea of a facility that prevents warp points from being opened in a system... As stated that would be hugely unbalancing. Consider what would happen if an isolationist AI or human, whom you had on the ropes in every way, simply closed every warp point to their territory. This new facility would make them completely untouchable, rendering the game unwinnable...

A different approach, such as making a facility that prevents any warp point from being opened by a Quantum Resonator of a certain level, would be cool. You could include it in the Stellar Engineering research tree and have it go up to one level below the ultimate Quantum Resonator. This would afford some good protection, as Stellar Engineering is a massively expensive thing to research at the higher levels, but not be completely invulnerable.

What do you think?
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Old April 4th, 2001, 11:20 PM

GruelThePurple GruelThePurple is offline
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Default Re: Interesting Items coming out soon...

Recall that in game terms, a SYSTEM is the star and all the planets/objects in orbit around it. This means all the items you normally see in the main scree.

A SECTOR is just a single block, which contains only a sun, or only a planet (with its moons).

Hence, a SYSTEM is made up of a grid of 13x13 SECTORS.

So, looking at this, the scanner array is a very interesting item, but I am not sure that it will work in the context you propose.

The Abilities file does have an entry for "Long Range Scanner - System", but it does not allow for multiple systems. There are no variables for range. The sector based scan does, but unless values that put it outside its current System carry into the next System (which I can not check right now), I am afraid that this neat idea is not implimentable within the current game framework.

However, if it does work, I would love to see it!
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