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April 4th, 2001, 07:31 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
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Re: Interesting Items coming out soon...
It can be done as a facility as well!
It can be made to scan the entire system.
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April 4th, 2001, 08:12 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Interesting Items coming out soon...
Hey spoogy, could you do me a favor and make me a facility that can prevent warp points from being opened within a system? I was kinda thinking that it would make a nice addition to the game.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 4th, 2001, 08:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Interesting Items coming out soon...
quote: Deep Space Array
Massive Long Range scanner that can peer into deep space many, many sectors away giving you a nice picture of the surrounding area (including Enemy fleets!). It would be a really big component and would probably be suited to stations only.
That would only be useful (& different from what already exists) if you are talking about interstellar sectors, not within a single solar system, as Aussie seems to imply.
I think it would be great.
You should also be getting a System Sensor Jammer to go with it 
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Things you want:
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April 4th, 2001, 09:01 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
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Re: Interesting Items coming out soon...
The Deep Space Array would be like a super long range scanner so you could spy on your neighbours although they may be really far away - like fifteen sectors (galaxy).
It would cost a lot of materials and take up a lot of space (sort of like that Argus array in Star Trek: TNG)
I'm not sure about the Warp Point thing - I'll look into tomorrow.
Also, how about a facility like a Command Centre - it could generate happiness, intelligence, military training...
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April 4th, 2001, 11:00 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
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Re: Interesting Items coming out soon...
I've got some more ideas...
Multi-Vector Point Defense (Death Blossom)
This new weapon would be mounted on a specialized fighter. It would be really small, just 1 kT per component, but you would jam 30 or so on the fighter. The numerous beams would strike against seekers, fighters, drones. Remember "The Last Starfighter"? Just like that! What makes this weapon even more interesting is that I would create a new launch bay for just these fighters - so you don't need a carrier and even a cruiser could carry a couple. They would be cheap and expendible and could even chase down those missiles before they got near you...
I think I will make this component and post it tomorrow with the Deep Space Array - the remainder of my more basic components will be with the Spoogy Universe Mod.
Have you visited the Spoogy Federation YET? http://spoogyfederation.tripod.com/index.html
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April 5th, 2001, 01:12 AM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
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Re: Interesting Items coming out soon...
Referring to Atrocities' idea of a facility that prevents warp points from being opened in a system... As stated that would be hugely unbalancing. Consider what would happen if an isolationist AI or human, whom you had on the ropes in every way, simply closed every warp point to their territory. This new facility would make them completely untouchable, rendering the game unwinnable...
A different approach, such as making a facility that prevents any warp point from being opened by a Quantum Resonator of a certain level, would be cool. You could include it in the Stellar Engineering research tree and have it go up to one level below the ultimate Quantum Resonator. This would afford some good protection, as Stellar Engineering is a massively expensive thing to research at the higher levels, but not be completely invulnerable.
What do you think?
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Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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April 4th, 2001, 11:20 PM
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Private
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Join Date: Mar 2001
Location: Portland, OR, USA
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Re: Interesting Items coming out soon...
Recall that in game terms, a SYSTEM is the star and all the planets/objects in orbit around it. This means all the items you normally see in the main scree.
A SECTOR is just a single block, which contains only a sun, or only a planet (with its moons).
Hence, a SYSTEM is made up of a grid of 13x13 SECTORS.
So, looking at this, the scanner array is a very interesting item, but I am not sure that it will work in the context you propose.
The Abilities file does have an entry for "Long Range Scanner - System", but it does not allow for multiple systems. There are no variables for range. The sector based scan does, but unless values that put it outside its current System carry into the next System (which I can not check right now), I am afraid that this neat idea is not implimentable within the current game framework.
However, if it does work, I would love to see it!
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