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December 3rd, 2001, 12:06 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Strategic Mode Combat - Tricks, Hints, and Advise
quote: Originally posted by dumbluck:
A couple of quick points
About formations... I don't use them anymore. I got REALLY tired of having half my missle fleet move out of firing range while the other half closes to point blank range (ouch), all because the leader decided to make a 90 degree turn! So anymore, I just mark ALL ships to break formation. That way each ship moves to the best position for IT.
I wish I could take credit for this idea, but alas, I read it somewhere here on these Boards and said to myself, "that sounds like a good idea!". I haven't looked back since. The only thing I _might be concerned about are how a carrier group would fit in to this.
[ 02 December 2001: Message edited by: dumbluck ]
[ 02 December 2001: Message edited by: dumbluck ]
This sounds like a really cool idea, yet one problem comes to mind immediately - what about if you have ships with really different speeds? If you have stolen some or play a psychic race, your fast ships could have already been killed when the slower ones have just moved into range? Apart from that, it sounds great to me.

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December 3rd, 2001, 04:21 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
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Re: Strategic Mode Combat - Tricks, Hints, and Advise
I prefer to use the Wall formation , Optimum weapons range on the ship designs and Short range for fleet strategy.
[ 03 December 2001: Message edited by: AJC ]
__________________
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AJC
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December 3rd, 2001, 10:50 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Strategic Mode Combat - Tricks, Hints, and Advise
quote: Originally posted by Gorgo:
This sounds like a really cool idea, yet one problem comes to mind immediately - what about if you have ships with really different speeds? If you have stolen some or play a psychic race, your fast ships could have already been killed when the slower ones have just moved into range? Apart from that, it sounds great to me.
Ooooooo. I never thought of that.  I don't usually play Psycic, and usually when I manage to take w/ boarding parties, I either scrap it (because you can't repair what you haven't researched) or I Analyze it for tech. So I've never really had many ships that were of greatly varying speeds. Something to consider...
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