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Old August 17th, 2002, 10:16 PM
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Malfador Machinations Malfador Machinations is offline
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Default Re: Mixed feelings

Hi All,

You're right about the comments and suggestions, just email them in to me at do@malfador.com.

As for the difficulty, the monsters on the first few maps are easy so that the player can learn the game without getting killed (think first map on Diablo). The monsters ramp up in difficulty when you finally make it into the caves, dungeon, and temple.

Aaron
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Old August 19th, 2002, 04:29 PM

Cylapse Cylapse is offline
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Default Re: Mixed feelings

Regarding Combat -- Given the game style, Its unlikely to switch beyond real-time. I suppose he could throw a combat engine in there but Im tired of the typical Dragon Warrior/FF combat style as it is anyway, and this seems almost refreshing (albeit a bit fast...) and its very interactive... And no offence to Aaron or whoever else, but I wager that the ****ty demo hardly scratches the surface of what we can all do to this baby.

The framework for a damn good game is there, and I love the druid summons and such... Them snakes start kicken ***. And might I add -- very few people put Druids into anything, and they fooken rock! ((Im hoping somehow that at a high skill level, that druid shapeshifting **** can be implemented, allowing for an Icon/Stat change of the character for a limited time.))

And hey -- Its Malfador!
**** Diablo, that Overrated pile of puke.
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