.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old April 9th, 2003, 02:12 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

Rollo, I just grabbed your updated mod,.. I'll give it a go and post comments later.

Cheers!

Edit: Well Rollo, I made a quick jump into the game and made the mistake of starting a new character! LOL I died as soon as I went into the winderness and got swarmed by a hord of monsters!

I have started another game this time I brought a character up to level 5 in TCoTM and exported him. I'll try with this character and see how much further I get! So far so good though!

Cheers!

[ April 09, 2003, 19:26: Message edited by: David E. Gervais ]
Reply With Quote
  #2  
Old April 9th, 2003, 10:03 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

Two little fixes:

1. One of quests wasn't working. (Dark Minion)
2. There is a bug in DO, which dosen't allow the quest window to be scrolled down. Therefore I have made a workaround that the minor quests (Little Billy and such) are deleted from list after completion.

Hack and Slash 0.51

No big deal really. If you have already started playing, keep going. The only thing you are missing is 60k EXP . And also the quest to slay Lord Sertis doesn't appear in the list if all quests are shown. But I guess, it was your plan to go after him anyways .

Have fun ,
Rollo

[ April 09, 2003, 21:04: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old April 9th, 2003, 10:13 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by David E. Gervais:
Rollo, I just grabbed your updated mod,.. I'll give it a go and post comments later.

Cheers!

Edit: Well Rollo, I made a quick jump into the game and made the mistake of starting a new character! LOL I died as soon as I went into the winderness and got swarmed by a hord of monsters!

I have started another game this time I brought a character up to level 5 in TCoTM and exported him. I'll try with this character and see how much further I get! So far so good though!

Cheers!
yep, you have to run quick, if you start with rookies . But you can bring them up real quick, if they survive the first few minutes...

5th level should work okay. What class are you using, btw?

I have done the same thing today: starting a new character (Paladin) and bring him to 8th level. Then export and start Hack and Slash.

Well, I am off to more testing ...

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old April 9th, 2003, 11:56 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

I'm running a Paladin too! (great minds think alike!)

btw: I just started another chr, with my 'tweaked' experience. I'll keep you posted.

Cheers!
Reply With Quote
  #5  
Old April 10th, 2003, 02:51 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

woohoo, I did it!

Just completed HnS with my Paladin without any major problems (data problems that is), just the minor ones that are already fixed in 0.51.

Boy, that was quite a fight at the end. I have to admit that I had to reload several times to finish the final battle .

I started at 8th level (close to 9th) and finished at 13th (with 300k of the 600k needed for 14th).

Hehe, actually I used a Paladin to test out the balance in the final dungeon . I feared that he might be overwhelmed too much. But he did alright .

Rollo

PS: btw, I was playing on average difficulty.

[ April 10, 2003, 02:03: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old April 12th, 2003, 01:15 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by David in another thread:...I'm currently boosting my level 6 char again before exporting him to try your new mod. I've died about 12 times now. When I get swarmed, the monsters really pack a wollop!

But I'm sure I'll succeed eventually.
yeah, I am sure you will. Hang in there .
One thing, though: If you start too high, the module might actually be tougher, as you don't make progress as fast and the monsters in the later dungeons will be more powerful. But hopefully your level mod will balance that out.

Do you think the mod is too tough? Were do you get killed the most? And what difficulty are you playing?

Keep me posted, this is most interesting for me to improve/balance things.

I am trying out the mod again. This time I am using a mage and I started as 6th level. Making good progress so far. I have gotten two of the keys (cave and dungeon) and now looking to take the temple of Tarlumain.

I do admit that the the module is tough at the beginning. You have to run away a lot... Also I have learned the use of the Space Bar sometimes to pause the game especially if the situation is confusing. This way you can look at the abilities of your foes and decide how to defeat them (for example not use Ball Ligtning on that guy with lightning resistance or if the the Orc Battle Monk has cast 'Bark Skin' on himself, don't bother to defeat him with weapons or summoned monsters).

I had a really tough fight with the orcs in the Mine. I was still 9th level then and had to use every trick in my arsenal to beat them. Using scrolls, playing 'hide and seek' and 'hit and run' and wait for my mana to recharge a bit. Later in the Mine I gained a level and was finally able to get some levels in Magic Aura . Now my mana was recharging fast and I took my revenge on the way out, raining lighting bolts on them .

oh, btw... the 0.51 Version of HnS still uses an outdated Spells.txt file that was based on a pre-1.06 DO Version. Some abilities have been toned down in 1.06 like Magic Aura and Vigor. Good thing, IMO. I have updated the spells for HnS 0.52, which I am now using. I will upload the new Version later today, after a couple of more tweaks/fixes.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #7  
Old April 12th, 2003, 01:43 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: New Module: Hack and Slash (still in beta)

Quote:
Do you think the mod is too tough? Were do you get killed the most? And what difficulty are you playing?

Keep me posted, this is most interesting for me to improve/balance things.
I'm playing at 'Master' level (because I'm brave and a bit suicidle!) Most of my deaths have been in the wilderness, with a couple in the castle.

I'm inching my way forward by saving the game after surviving each major encounter.

If you would like, I could send you a copy of my paladin so you can see how strong/weak he is! (Just send me an e-mail and I'll 'attach' him to a reply.)

Cheers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.