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April 12th, 2003, 01:43 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: New Module: Hack and Slash (still in beta)
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Do you think the mod is too tough? Were do you get killed the most? And what difficulty are you playing?
Keep me posted, this is most interesting for me to improve/balance things.
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I'm playing at 'Master' level (because I'm brave and a bit suicidle!) Most of my deaths have been in the wilderness, with a couple in the castle.
I'm inching my way forward by saving the game after surviving each major encounter.
If you would like, I could send you a copy of my paladin so you can see how strong/weak he is! (Just send me an e-mail and I'll 'attach' him to a reply.)
Cheers!
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April 11th, 2003, 02:31 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New Module: Hack and Slash (still in beta)
Oh, master level. That explains a lot. The wilderness can be a bit crazy then. I do most of my testing at average level. So there is some room to make it tougher for those megalomaniacs like you  .
yeah, saving is very important. I personally have the autosave on, every minute I think. And I usually save before entering a new dungeon, or after refitting my character in the town.
Sure, I'd like to see a copy of your Paladin  . edit: e-mail is sent.
Rollo
PS: When you say the castle, do you mean the Tower? I hope you are not charging in there straight away, but get some levels/items in the easier dungeons before taking that on. How is the Tower Guardian treating you  . Is it okay framerate-wise? I had some problems with that on my old machiche, but my new one (Athlon XP 2000+ and 512 RAM) handles that without problems.
[ April 11, 2003, 13:40: Message edited by: Rollo ]
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April 11th, 2003, 06:14 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New Module: Hack and Slash (still in beta)
New Version available:
Hack and Slash Version 0.52
Some tweaks and fixes (two of them actually bugs in DO, not the mod). No reason to start a new game really, but for the future I recommend this one, of course  .
Have fun  ,
Rollo
[ April 11, 2003, 17:15: Message edited by: Rollo ]
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April 11th, 2003, 06:31 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: New Module: Hack and Slash (still in beta)
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Originally posted by Rollo:
PS: When you say the castle, do you mean the Tower?
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I meant Tarlumain! and since I restarted at 'average' level, I'm making much more progress. So far I like the changes and new dungeons you made. Great work Rollo, keep it up!
Cheers! 
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April 11th, 2003, 06:54 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New Module: Hack and Slash (still in beta)
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Originally posted by David E. Gervais:
I meant Tarlumain! ...
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oops, LOL. And I was about to suggest that the City was a safe haven from the nasty wilderness . Looks like 'average' is better then .
I am actually considering toning down the wilderness a bit for Expert and Master levels. Not sure yet, afterall these lables have to mean something, right?
Btw, I finished the module with my mage. The final encounter resulted a bit in a hide and seek, so I tweaked the module a bit (that change is already implemented in the current 0.52 Version).
I hope all those new Versions are not too confusing/annoying, but as I said before: even the 0.50 Version is playable and can be finished. So no reason to abort a game, just because there is a new Version out.
Hmm, I guess I try master level next...
Rollo
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April 11th, 2003, 07:57 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: New Module: Hack and Slash (still in beta)
Quote:
Originally posted by Rollo:
Hmm, I guess I try master level next...
Rollo
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Why am I grinning ear to ear right now? LOL Let me know how many times you die in your first few hours of play!
Cheers! 
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April 11th, 2003, 10:19 PM
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Brigadier General
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Join Date: Jul 2001
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Re: New Module: Hack and Slash (still in beta)
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