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Old October 25th, 2002, 11:29 PM

dummy dummy is offline
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Default Re: Spell creation and some other misc. stuff for mods

Also, is there a way to set up moddifers on items or unique items that negate or minimize certain spells? Say I have "boots of haste" which makes the character impervious to web spells? Or what about items or moddifers that speed up the character in game? Or reduce hunger rate in game?

Is there a way to set it up that the use of certain items or spells cause damage to the character?

How would we create a spell that hits only monsters that are standing right next to you- but not any further?

Is there a way to do a controled teleport spell, instead of just random?

What about spells or skills or items that reveal portions of the map?

Is there a way to set it up so that a ranger character has a skill or spell for arrows so that he dosen't need to carry arrows to use his bow? To me, that would make the Ranger type character worthwhile... anyone else? Maybe a "create item" skill/spell would do the trick.
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Old October 26th, 2002, 06:13 PM
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Default Re: Spell creation and some other misc. stuff for mods

One problem with one-character RPGs is that insta-hit effects become incredibly lame and annoying. With one character, if you get turned to stone, you have to restart from a previous load. Multiple characters, on the other hand, gives you the chance to un-stone the stoned character before it's too late.

Just a friendly suggestion, but try to avoid stuff like that unless you include prevenative measures.

[ October 26, 2002, 17:14: Message edited by: Mylon ]
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