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April 8th, 2003, 04:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Mod ideas
How about a space combat mod? (Applies to trek, wars, b5, etc)
Firstly, your health represents "hull integrity".
You mana represents the amount of power available from your reactors and batteries.
The spells form most of your technology, using up power to operate.
You would have protection spells act as shields, speed spells to represent engines, and various offensive spells to form all manner of turbolasers, phasers and etc.
Bows could be turned into torpedo launchers and other limited-ammo weapons.
Fighters could be launched via summoning, but they wouldn't really be able to be recalled.
Armor could be the class of ship you're in, and give appropriate modifiers to your hull strength, speen, regen rates and more. Like a pirate, if you find a better ship, you get to take over and sell the old one for scrap. Having no armor would be the equivalent of an escape pod, say.
Helmets, buckles, boots, rings, and gloves could all be turned into custom equipment packages, including long range sensors and repair droids.
Naturally, the world map would be dark, and the sensors would be enchanted +light objects.
Swap the grass with starmaps, the mountains with asteroid belts, the swamps with nebulae, and so on. The worldmap could represent the galaxy, quadrant, or hyperspace, while the first level of dungeons are the individual starsystems, complete with planets and asteroid belts and hostile aliens.
A second level of dungeon would allow you to zoom into a single planet to gather treasure and talk to the natives.
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April 8th, 2003, 11:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mod ideas
Sheesh, trying to make DO into se4!
[ April 08, 2003, 10:27: Message edited by: Imperator Fyron ]
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April 28th, 2003, 10:46 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: Mod ideas
Quote:
Originally posted by Akachaki:
It's may be easy to talk about a mod idea but making one is an other thing wich is hard. i made a test mod to try different aspect of modding and im stuck at making my own dungeon , i can't even make the map works.
Justin
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What exactly is the problem with the mapmaking process? post it here and I'm sure someone could try and fix it.
The most important thing for maps is the connection types of the tiles, it can get really out of hand if you have too many different types, since you need to make tiles with most of the possible combinations. ( I think you can skip some, the mapgenerator seems quite good at puzzling something together from the pieces it has) I have made a map with 4 different connection types (0, 1, 2, 3) which means you need an enormous amount of tiles just to get a working map.
Anyhow as for the original topic, I'm working on a module right now, which will use new maps but the old character/items/magicsystem etc. Can't say too much about the story yet but It will involve a graveyard and a lot of zombies :-). about 25% finished...
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June 3rd, 2003, 12:51 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Mod ideas
i like sj's idea. spaceships. narf.
i think a big huge map that takes up a continent would be good a good mod to.
[ June 02, 2003, 23:52: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 3rd, 2003, 05:05 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Mod ideas
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June 3rd, 2003, 05:08 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Mod ideas
naaarf
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 10th, 2003, 04:03 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Mod ideas
Here are some members of the Justice League of America:
JLA.gif
Starting from the bottom left and going up:
The Flash, Superman, Green Lantern, Martian Manhunter, Batman, Aquaman, Wonderwoman, PLastic Man, and Green Arrow.
Hopefully David won't mind my using his Picture Worktiles (from another thread) as a reference
Right now the plan for the MOD is for the user to create a villian and to embark upon a life of crime. You'll start off taking jobs from the low level bad guys and make your way up to the higher baddies in the food chain. And of course, there will be an endless supply of Superheroes, Police, and Civilians to get in your way.
I figure being a bad guy is more fun than being a good guy. Afterall, when you're walking down the street to rob a bank, you can slap around a few civilians! The good guys just can't beat that kind of entertainment.
Comments?
I'll post more pictures as they come off assembly line.
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