.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old May 12th, 2003, 02:52 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Lord of the rings module

The screenshots I promised earlier are posted in the "Sneak Preview" thread.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #2  
Old May 15th, 2003, 09:32 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Lord of the rings module

Quote:
Originally posted by bearclaw:
I've done the Terrain and Tile files for the Starting Chamber map (where you choose which door to pass depending on your charcter) and Hobbiton. But in the Mapgen utility, I only have access to the Hobbiton Tile file instead of both of the one's I've got so far. Any suggestions?
Alright. Found the problem with this error. I forgot the 's' on the end of _Tiles.

Ooops. Fixed now.

But now there is another problem. For 2 tile sets (Starting Chamber and the Shire map) the mapgen won't access the Terrain files for either of these. The third map I have (Hobbiton) works just fine except that the terrain file has to be "hobbiton-terrain.txt" instead of "hobbiton_terrain.txt". Strange. Any ideas? And yes, I've already checked, checked and re-checked for spelling errors.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #3  
Old May 16th, 2003, 03:51 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Lord of the rings module

Quote:
Originally posted by bearclaw:
...And yes, I've already checked, checked and re-checked for spelling errors.
Hey Bearclaw,
I looked at your files and located the problems. I hate to say it, but there were indeed spelling errors that caused this.
Fixed files should be in your mailbox by now.

Have fun,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old May 17th, 2003, 04:07 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Lord of the rings module

thanks
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #5  
Old May 26th, 2003, 11:14 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Lord of the rings module

I must be getting better at modding. Done 2 complete maps without needing any assistance!!! Yah for me!!

But now I've run into another situation. There don't seem to be any terrain pics appropriate for Rivendell (which is the map I'm about to start work on.) Is there anyone with any sort of graphics experaince willing to do up some pics for me? I don't need the actual terrains created, just some things like walls and such that I can use to create the terrains I'll need.

Any takers? My CG skills are... well, nil.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #6  
Old March 6th, 2004, 11:04 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Lord of the rings module

-BUMP-
just to make this a bit easier to find..

Quote:
Originally posted by bearclaw:
Graphics Needed:
Characters
-Hobbits
-Dwarves
-elves
-Nazgul (horse and winged)
-Ents
-Tenticals (for the Pool outside Moria)
-Balrog
-Worgs
-Shelob
-Plus special ones for the main characters

Terrain
-Mordor
-Dead Marshes
-The Shire
-Paths of the Dead

Towns (I'm thinking of 2 kinds of graphics for each town. One for the 'outside' view, and one for terrain inside each town.)
-Rivendell
-Lorien
-Edoras
-Minas Tirith
-Minas Morgul
-Bree (probably not nessesary)
-Hobbiton
-Henith Anon (again, probably not nessesary)
-Orthac
-Dunharrow
-The Black Gate of Mordor
-WeatherTop (just 'outside' view)

Others
-Eye of Sauron
-Mithiral Items
-Lembas
-Numemor Unique Items

These are just what I thought of while listening to LOTR on tape. If there are more ideas and/or submissions, I won't say no. I was also concidering a darker, more overgrown look for Fangorn, but the standard woods would do.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #7  
Old March 7th, 2004, 08:26 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Lord of the rings module

Thanks! Just an update. Turns out that my wife, unknowingly, tossed out the papers that I had done many notes on, so I've been set back a bit. Well, more than a bit. But not completely. I'm just putting the finishing touches on my Dark Nova 3 Mod for SEIV Gold, and then I'm gonna focus on this one. I've got 2 another 2 weeks traveling spending evenings in a hotel, so the time is there. I'll start putting regular updates and/or assistance requests up probably by Tuesday. In the meantime, feel free to make any suggestions of what you would like to see in a LOTR mod. Can't promise anything but some ideas might spurn me to action
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.