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Old April 7th, 2001, 01:46 AM

brettben brettben is offline
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Default Re: Range Check Error

I'm getting Range Check Errors using my own custom shipset, on SEIV 1.30 against ModPack 1.70 with Daynarr's culture and system mods. No other mods. My ships are equipped with DUC V's ONLY. I'm playing against each of the ModPack AI's at 5000 racial points, set on Daynarr's "Conquerors" culture, with high tech, high difficulty and high bonus. No cheats, intel disabled. Unfortunately, I cannot point to any specific circumstance which causes the error.
Just got an RCE after I hit the turn button (cant remember what player it hit on), about turn 25, have not met anyone yet, have no ships, no colonies, just rebuilding my homeworld with Monolith III's. I've had to stop playing the Last two campaings in the Last two days because of errors. Usually the game would just lock up during Player 7's turn. A couple of reboots would allow me to go a couple of more turns, but then I would get memory access errors. That particular game went to about turn 120, playing against the ModPack Colonials only, and I had not met them yet! I get no errors in combat. I have not trying playing outside the ModPack, might try that to see if the errors start. I will not rant anymore, just hope I provided some useful info in this post.

[This message has been edited by brettben (edited 07 April 2001).]
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Old April 7th, 2001, 02:28 AM
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Default Re: Range Check Error

Did they AI have a lot of units in any of these games? I have noticed some memory errors in very large games with races that make a lot of fighters (i.e. colonials, earth alliance, etc.), but usually rebooting cures it. Hmmmm....
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Old April 7th, 2001, 03:57 AM

brettben brettben is offline
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Default Re: Range Check Error

Tampa, there were LOTS o' units in the game. Matter of fact, when I was playing against the Colonials only, I noticed on the scoreboard that they had OVER 5000 units! Did not think that was possible. I deleted that save game, but on the the other one I had trouble with (same settings, but all the ModPack empires playing), they are over 3700 units at turn 101.
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